Jump to content
  • 0

Structure for exporting the light signals as well as knowing the category to assign in the blueprint.xml


Ter160

Question

 

Hello good evening I need you to tell me the complete structure of the folders to create before exporting the light signals, I suppose it was after the folder with the name of the 3d object for the light signals: Addon / RailNetwork / Signals, tell me if it is correct

Link to comment
Share on other sites

19 answers to this question

Recommended Posts

  • 0

What problem.?

At first. What blueprint do you use?

Second, do you have the naming of the Lights  right.

1_1000_red

1_1000_green

1_1000_yellow

needed to turn on or turn of the lights in LUA script.

with no LUA, all lights are always on.

 

 

 

Edited by Sjef61
Link to comment
Share on other sites

  • 0

blueprint can't find the DDS file.

 

still do not understand why you do not use the names in English

Always use English names or avoid  strange characters

Example;
Red_light.DDS
Metal_pole_DDS
etc.
Strange characters always cause problems.

Edited by Sjef61
Link to comment
Share on other sites

  • 0

I've been making objects for years and don't have these problems  if i follow  the rules i gave you above.
I don't have this problem with blender either. I tested it.

I can't force you to follow these rules...

Link to comment
Share on other sites

  • 0

 

What shaders are you using then?

 

Looks like there is a problem with exporting to IGS then.

For TrainGlass fx you need 2 textures!! (Glass)

For TrainlightMapwithDifuse  fx you need 2 textures!! (Metal shining)

For AttTex fx you need one texture  (light)

 

Same in 3DS max

 

 

Example dwarf signal i made

 

Metal case

afbeelding.png

 

 

 

 

Lights off and naming for script

afbeelding.png

 

Lights  on and naming for script

afbeelding.png

 

 

afbeelding.png

Edited by Sjef61
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Home
Activities
Sign In

Sign In



×
    Search In
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.Privacy Policy