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Rob_zeeland

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Rob_zeeland last won the day on April 16

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About Rob_zeeland

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  1. mirror (flip) the object.. after you fliped it.. use face orientation to see if the faces are ok.. if not the faces wil be darker..
  2. verbouwen van de boels auto naar een mooier model
  3. i'm out of time for now.. i wil see this evening if it is not fixed yet..
  4. set this to 1.. see what happens..
  5. did you make scenery items of the ramps? do you have a screen of the bleuprint editor where you add them in the loft bp
  6. its texdiff.. its not a loft but a scenery object..
  7. the ramps.. you mean the begin and the end peace what is closing the platform.. in this example the small part is on the outsides of the loft.. also on the y-ax
  8. dont get that last comment.. but is it fixed now?
  9. Texture can be an other isseu.. just try some turning.. but do it in photoshop or what ever you use.. when you tried that all directions then you can try the uv map turning.. dont realy remember how i did it.. i always pic the one that worked.. i can send it if you like..
  10. turn it 90 degrees..so its along the y-ax.. you can clear the rotation by ctrl-a and then rotation (in the english version) make sure when you finished its all 0 0 0
  11. its along the x-ax.. my road is along the y-ax.. i think theres your problem..
  12. is this your first loft? if so.. the texture may be not correct or you did not start right in blender..does it look a bit like this.. where the center is and how the y-ax is.. and is it all 0 (x-y-z)
  13. I think loft does not appear in the test section.. try it in the normal editor.. edit: i tried it and loft does appear..so then i dont know whats wrong..
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