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  1. Version 2.1


    Afters years of waiting, version 2 of the HSL route is finally here! In this new version you can enjoy the extension to Breda and Noorderkempen, just across the border with Belgium. The HSL route for Train Simulator is a detailed representation of the real thing! Including superelevated tracks, realistic 3D overhead wires and photo realistisch objects all over the route. We hope you enjoy this new update of the HSL route! Note: it is wise to uninstall the older version of the route first before installing it. This is because old scenarios are not compatible with the new version.
  2. Welkom op het topic van de route "De Oude Lijn". Alles in dit topic is nog WIP, je mag zeker suggesties achterlaten maar keep in mind dat niet alles af is! In versie 1 loopt de route van Den Haag CS/HS - Leiden - Haarlem - Zandvoort. Ook kan je naar Den Haag Binckhorst. Stel gerust vragen en geniet van de screenshots. Wel is het zo netjes om niet te vragen naar release / voortgang. Geniet van de eerste screenshots, die over de hele route zijn gemaakt! Welcome on this topic about the route "De Oude Lijn". Everything in this topic is still WIP, you can leave suggestions ofcourse but keep in mind, not everything is finished! In version 1 you can drive on the route from The Hague CS/HS - Leiden - Haarlem - Zandvoort. You can also drive to The Hague Binckhorst. Feel free to ask questions and enjoy the screenshots. I would like to point out not to ask about release / progress. Enjoy the first screenshots taken all along the route!
  3. Ik ben dus bezig met een eigen route en ik wil graag deze hier delen. Het is mijn eerste route die ik op release-niveau probeer te bouwen, en ik wil graag jullie mening weten. 95% van de route heeft nog geen scenery, die ben ik langzaam maar zeker aan het toevoegen. Het sporenplan van Waalmere. BR 643 op het lijntje Waalmere - Harthausen Een smalspoor dieseltrein op de Westdeutsche Smalspur-Dampfbahngesellschaft van WSDS naar Innsmarkt. (Nog geen scenery) Het station Harkum aan de lijn Harkum - Bredevoren.
  4. Version 1.0


    The Schiphol–Antwerp high-speed railway is a high-speed rail line connecting Schiphol Airport railway station, to Antwerp, Belgium. This track is suitable for reaching of high speeds. This version runs from Watergraafsmeer/Amsterdam to Rotterdam. This High speed track was built between 2000 and 2006 and opened at 15 June 2009. At 15 September 2009 the first trains were able to run between Amsterdam and Rotterdam and as of December 2009 the full line was serviced except the branch to Breda which was opened at 3 April 2011. This track is being part of the international Paris – Amsterdam service and has an important function for domestic transport within the Netherlands. Trains are using regular track between Amsterdam and Hoofddorp. Thalys Paris – Amsterdam can reach a maximum speed of 300 km/u on the High speed railway. The HSL-South/HSL 4 track contains 25 KV AC voltage instead of the regular 1500 V DC voltage in the Netherlands and 3000 V in Belgium, just like the Betuweroute running in the Netherlands and Germany. Please read the readme carefully in order to make sure you have all required assets and rolling-stock. A couple of scenarios are included. Features: 62 kilometers long 8 Stations Manual in Dutch New download links in the "Requirements" tab Installation: Install the included .rwp file with "Utilities.exe" "Clear Cache" or use Train Simulator Blueprint removal tool"
  5. Version 1.0


    The tram line Maastricht - Vaals is a lost steam tram line in the Limburg hills. The line connected Maastricht and Vaals between 1922/1925 and 1938 via Gulpen and Wijlre. The line had a length of 28 kilometers and was carried out in standard gauge. The simulation assumes that the line has been operated for a longer period of time. In the 1990s, the “Stichting Museumlijn Maastricht – Vaals” (SMMV) was established. After approval from the provincial government, the dilapidated line was made accessible again and the foundation could start with tourist trips on this line. (similar to the ZLSM on the million-dollar line). The simulation shows the situation around 2020.
  6. Version 2.2


    The Salzkammergutbahn is a singletrack electrified route through the Salzkammergut region in Upper-Austria and Styria. The area is known for its beautiful lakes, which in combination with the high mountains make the region very attractive. Features: Easy to install Manual in German Installation: Install the included .rwp file with "Utilities.exe" "Clear Cache" or use Train Simulator Blueprint removal tool"
  7. Version 2.01


    -What's new in South-West Netherlands 2.01 The biggest news of course is the expansion to Rotterdam Central Station. For a total length from Vlissingen to Rotterdam Central Station of no less than 145km! There will be no less than 7 new stations within the new piece, so you will be in 2.0 from Dordrecht can continue driving. You will pass De Kijfhoek, the largest shunting yard in the Netherlands. The Barendrecht Tunnel above ground. But of course also the Feyenoord Stadium to finally arrive in Rotterdam Central Station. Besides the expansion of the route, there have been many adjustments over the entire route to mention a few small things - Scenery further on , The route has more depth than ever before. There are more buildings to see in the distance, but of course trees, roads, etc. to make the route even more realistic. This also especially in the larger cities think of flats that can be seen in the background from the railroad. Although it is technically impossible to fill up everything and make the route run smoothly, I try to make it a bit more realistic. to make it seem that it's not just 1 street from the station. - Signals are also a lot replaced, fixed or improved with new settings for advanced signal aspects. - XGHL signals are also new in 2.0. With the arrival of the Kijfhoek there will be a lot more freight traffic, And in order for all these heavy trains to run safely over viaducts and through tunnels, these signals were created. - ETCS beacons on places where this protection is used for Christrain and the K-Trains Traxx. - Coha 2.0 track for an even more realistic look of the route by adding 2,5D elements for the sleepers and more. - Hand-junctions are now also new, before this everything was automatic. But to take it a step higher again. Several pieces have been rebuilt as well, - Goes got a new station, the platform was moved and rearranged. ( this because of the future viaduct ! ) - The canal through Walcheren has been completely replaced, now has water with reflection. also the towpath that runs along it has been modified. - Middelburg has had great adaptations in the area, mainly replacing houses. - Roosendal has tackled the old site, but also a large part of the environment. - Many towns and villages along the entire route have had adjustments when it comes to houses, as many houses as possible from the London area. route are mainly replaced by Dutch houses that were not there before. These are just a few small examples of what has been renewed, only a true connoisseur of the route will see everything ! And of course also the necessary improvements, to make everything even more realistic, a lot of houses have been replaced. the new Coha 2.0 tracks that do a lot. and all this without making the route heavier but with more FPS in heavy spots. in some places it might only be 1 or 2 fps. but every fps is another one ! All in all enough to look forward to !
  8. Version 2.1


    Let op: Versie 2.2 op Dutchsims is gelijk aan deze 2.1 op Simtogether Een uitgebreid stappenplan over hoe deze route te installeren is vind je hier. Indien je er na het lezen van dit stappenplan nog steeds niet uit komt met de route zelf, assets en/of scenario's plaats dan je vraag op een van de volgende locaties: https://dutchsims.nl/viewtopic.php?t=94 OF https://simtogether.com/forums/forum/59-support/ Maak GÉÉN nieuw topic op het algemene forum hier of een ander forum buiten DutchSims of SimTogether, om de simpele rede dat ik daar je reactie niet of pas (veel) later kan lezen, op bovengenoemde locaties krijg ik namelijk notificaties zodra er een nieuw bericht is geplaatst . Daarnaast is het voor volgende gebruikers veel makkelijker als alle support gerateerde vragen mooi bij elkaar staan Zie de tab 'Benodigdheden' voor alle vereiste download Please consult the 'Benodigdheden' tab for ALL required downloads Bitte konsultieren Sie die karte 'Benodigdheden' für ALLE erforderlichen downloads Deze versie van de route biedt ruim 100 kilometer rijplezier. Stap in de cabine en ervaar realistische, sterk op Nederland gebaseerde weilanden, veenlandschappen, bossen, steden en nog veel meer. Ben je iemand die graag met een sprinter op alle 18 stations stopt of houd je van Intercity’s die niet te vaak stoppen, geef je de voorkeur aan lekker rangeren op stamlijnen of raas je liever met 200km/h+ over een hogesnelheidslijn? Voor vrijwel iedereen is er wel wat te doen op de route. De route is weliswaar fictief maar met o.a. het landschap, sporenplan, seinen en bovenleiding heb ik geprobeerd de werkelijkheid zoveel mogelijk te benaderen. Kenmerken: 100 kilometer 18 stations Handleiding in Engels, Duits & Nederlands Installatie: Open het .exe-bestand om te installeren "Clear Cache" of gebruik "Train Simulator Blueprint removal tool" This release offers a total of 100 kilometres (~60 miles) of enjoyment. Enter the cab and experience realistic open fields, peat-soil, forests and cities based on the Netherlands. You could grab a sprinter service and call at all 18 stations or take the Intercity service which skips most of them. Do you prefer shunting at branch lines or doing over 200 km/h (~125 mph) on a dedicated high-speed line? This route offers opportunities for all different kinds of train services. Even though the route is fictional, the signals, tracks, overhead lines and landscape are all based on the real world situations and would – in theory – be possible to exist in real life. Features: 100 kilometers 18 stations Manual in English, German & Dutch Installation: Open the .exe file to install "Clear Cache" or use Train Simulator Blueprint removal tool" Diese Version der Route bietet mehr als 100 Kilometer Fahrspaß. Steig in die Kabine ein und du wird realistische, stark Niederländisch geprägte Weiden, Moorlandschaften, Wälder, Städte und vieles mehr erleben. Bist du jemand, der gerne an allen 18 Stationen mit einem Sprinter anhält oder magst du Intercity-Züge die nicht allzu oft anhalten? Bevorzugst du Rangieren auf Nebenstrecken oder fährst du lieber mit über 200 km/h über eine Hochgeschwindigkeitsstrecke? Für fast jeden ist auf der Strecke etwas zu tun. Obwohl die Route fiktiv ist, habe ich versucht, mich der Realität so weit wie möglich anzunähern, unter anderem mit Landschaft, Gleisplan, Signalen und Freileitungen. Eigenschaften: 100 kilometer 18 Haltestellen Handbuch in Englisch, Deutsch & Niederländisch Installation: Öffnen Sie die .exe Datei zu installieren "Clear Cache" oder verwenden Train Simulator Blueprint removal tool"
  9. Version 5.0


    Northwest Netherlands v5.0 is now released! The route contains these railway lines: - Den Helder - Alkmaar - Amsterdam Central Station - Uitgeest - Haarlem - Amsterdam Central Station - Amsterdam Central Station - Schiphol Airport - Hoofddorp - [NEW] Enkhuizen - Zaandam - [NEW] Haarlem - Zandvoort Features: Manual in Dutch New download links in the "Requirements" tab Installation: Go to the folder "Railworks" Insert here the folder "Assets" Then start "Noordwest Nederland route_v5.exe" Make sure you have installed the latest packs such as SimTogether, ChrisTrains and Frison Scenery Packs. "Clear Cache"
  10. Version 6.02


    Since the end of the 19th century, the Belgium railway network has been fast extended. Several new lines were opened during this period. Further expansion was caused by the industrial revolution at the beginning of the 20th century. Initially managed by private railway companies, in 1926 the Belgium government took fully control about the railway network. Besides the fact that some small railway stations closed for economic reasons, the railway network in the Southwest of Belgium can be considered as good. The station of Mons has always been an important hub in this district. This route includes most of the railway lines of the Southwest of Belgium based on the real situation. Features: More than 15 railway lines Manual in French Easy to install Installation: Route: installl the .rwp with utilities.exe Assets pack: extract the .rar and copy the assets folders to Railworks\Assets\ For those who have version 5 installed, only the assets pack LDSO6 must be installed as well as the pack of Belgian signals of Coha Special thanks to: Alain Noël Christophe Durvaux
  11. Version 1.6 Update 24-6-2021


    What is new / changed in 1.6 Update (24-6-2021) Due to the fact that link 2 of signal 180 (Ede Wageningen) was in the switch, here a new complete update of the route! And again with emphasis; remove the old version before installing the V1.6 Update 24-6-2021! What is new / changed in 1.6 Short but sweet ; here's an upgrade to 't Hart van Nederland V1.6 It was high time to put that online after many changes in the existing part, with the cant being the most feasible and under a curve radius from about 2000 because it is barely or not perceptible above that. Due to this change it is possible that scenarios can give an error of eg being next to the rails. Furthermore, the many objects from Frison, Coha and Chris who joined, a piece of VSM line up to the VAM, the industrial line to the Lage Weide, both of which are not yet completely finished and more.... Well, if you have to wait for that, we are a few years further. Make sure that the packages are up-to-date to avoid missing objects, although the last added item may not be in it (yet). For the manual etc. just keep the V1.5, don't know if anything new has been added and wouldn't be listed with this. I think that's enough for now, keep an eye on this post for changes. Latest bugfix included. (20-6-2021) And again with emphasis; remove the old version before installing the V1.6! =========== What is new / changed in 1.5 The reported errors etc. have been eliminated Furthermore, to my knowledge nothing has changed in terms of scenery, just make sure you have at least the Frison pack 3 and Christrains scenery pack up-to-date. For the Manual and Assets I advise you to keep 't HvN V1.4. It is possible that third party scenarios can give error like broken consist or AI error etc. And again with emphasis; remove the old version before installing the V1.5! ========= What is new / changed in 1.4 The Heart of the Netherlands is now available as version 1.4. New in this version is the use of Coha Tracks v2.1 and 4 WIP sections (Arnhem-Didam, Hilversum-Weesp, Utrecht-Woerden and Breukelen-Woerden). The reported errors etc. have been eliminated in the 2 beta tests and scenarios are checked. A NLweg2 lane from Tankje with moving traffic has been added where "Cars from Frison driving on roads of Christrains" are also needed! (see below) The required files are in the separate RWP assets file, including the Marklin folder that has remained unchanged compared to the previous one. Features: Breukelen - Utrecht - Arnhem - Nijmegen Utrecht CS - Amersfoort - Apeldoorn / Harderwijk Amersfoort - Ede-Wageningen 4 WIP Sections Arnhem-Didam Hilversum-Weesp Utrecht-Woerden Breukelen-Woerden Installation Extract the rar file that contains the route, the Assets (rwp) and this text file with the changed files compared to the earlier Assets file from v1.0 Before proceeding with installation and you want to keep v1.3 provisional, for example for scenarios, change the folder name of the route in Content -> Routes in your RailWorks folder from 47b6f7ad-85b8-667f-975a-5aeb7c18d28c to 47b6f7ad-85b8-667f- 975a-5aeb7c18d28c-v1.3 Don't you want to keep that? Then remove the named folder completely from Content -> Routes 47b6f7ad-85b8-667f-975a-5aeb7c18d28c For users of the first hour I refer you to st-ts-00138_HvN_Vol1_Assets.rar which is attached. Also take the manual with you for further requirements, etc. Finally, it cannot be said often enough, but again, all providers thank you for making it possible to build as realistic as possible. Have fun!
  12. Version 1.9


    The route 't Gooi Centraal. This route runs from Weesp via Hilversum to Utrecht. Features: Video preview Readme: see the "requirements" above Installation: Install the included .rwp files with Utilities.exe "Steam\SteamApps\common\ RailWorks" start the game and "Clear Cache" Restart the game and have fun
  13. V 200 / Train Simulator Baureihe 220 TS 2022 Edited with HDR Exposure
  14. Route Bouwen 1: Providers, sporen en perrons Welkom allemaal bij de eerste tutorial over het bouwen van een route! In deze tutorial ga ik uitleggen hoe je begint. Hoe maak je een route? Hoe leg je sporen aan? Hoe krijg je een station? Let op: Er gaat veel tijd voorbij voordat een route ver gevorderd is, onderschat dit niet! Neem vooral de tijd om het te leren. Een Route aanmaken We beginnen bij stap 1: Het maken van jouw route. Hiermee bedoel ik niet het bouwen, maar écht het aanmaken van een route: Stap 1: Open Train Simulator en ga naar het "Build" menu. Druk op de knop "New Route" en je zult het bovenste scherm zien staan. Wat moet je doen? Ten eerste vul je natuurlijk een naam in, dat is logisch. Verder moet je nog een "ground texture set" kiezen, in de lijst aan de rechterkant. De lijst is afhankelijk van de routes die jij hebt. Ik zou Munich - Augsburg aanraden, omdat deze veel gebruikt wordt in NL routes. Voor deze tutorial serie kies ik dus ook Munich - Augsburg. Stap 2: Eenmaal ingeladen zal je als het goed is het volgende voor je zien staan. Vanaf hier gaan we Providers activeren... Let op: Als je voor het eerste de Editor opent, zijn alle menu's ingeklapt, als je er overheen gaat komen ze tevoorschijn. Voor gemak kan je ze vastpinnen, maar dit mag je zelf kiezen uiteraard! Rondleiding in de Route Editor: Wat is wat? Als je voor het eerst in de Editor zit, zijn alle opties misschien nog verwarrend. Wat is wat? Wat doet dit? Providers? Hoe activeer ik die? Tijdens het bouwen heb je de volgende categorieën nodig: Object Tools Linear Object Tools Painting Tools Object tools zijn alle losse assets. Huizen, bomen, maar ook seinen en overwegen zijn hier te vinden. Linear Object Tools zijn alle objecten waar je, grofweg gezegd, zelf de lengte kan kiezen. Sporen, perrons, hekjes vallen hier bijvoorbeeld onder. Painting Tools bevat alles om jouw route wat op te fleuren. Grondtextures, zoals ballast, gras of beton, maar ook tools voor de hoogte van de grond. Hier ga ik nog niet te diep op in. Object Tools Linear Object Tools Painting Tools Providers selecteren Nu we in de editor zitten, moeten we nog één ding doen voordat we kunnen bouwen. We moeten de Providers aanvinken, voor de objecten die we willen gebruiken. In deze tutorial maak ik gebruik van de volgende Providers: ChrisTrains > RailSimulator DTG > Academy Stap 1: Als je de Object Tools opent, zie je midden, links van alle icoontjes (de categorieën waar alle objecten in onderverdeeld zijn) een kleine blauwe kubus met een oranje pijltje staan. Als je op die kubus klikt, verschijnt rechts van je een nieuw menu. Let op: Dit menu zal ook verborgen zijn, ga met je muis eroverheen en het zal tevoorschijn komen. Stap 2: In het menu, activeer bovenstaande Providers, zoals hieronder: Door op het meest linker vakje te drukken activeer je de provider. Let op: Het kan even duren voordat het laadt, afhankelijk van de grootte van het pakket. Stap 3: Nu kan je de objecten vinden, in de menu's aan de linkerkant van jouw scherm. Sporen en een station aanleggen Nu we de Providers geactiveerd hebben, kunnen we beginnen met de eerste meters spoor. In dit voorbeeld maak ik een kleine halte, 2 sporen en 2 perrons. Bij Linear Object Tools, bij de 2 rails naast elkaar kan je het aantal sporen naast elkaar invoeren. Deze lopen dus parallel aan elkaar. Stap 1: Selecteer het aantal sporen, en selecteer het spoor dat je wilt gebruiken. Ik gebruik NS Trk Brown Conc Clean. Stap 2: Voordat je het spoor neerlegt, wil ik nog de aandacht brengen aan het menu voor de Track Options. Hier staan waarden zoals snelheid, electrificatie/diesel en nog enkele andere dingen, die voor nu niet belangrijk zijn. Wil je met de Nederlandse 3D bovenleiding gaan werken, selecteer de optie "Third Rails". Zo kan je met elektrische treinen rijden, ondanks dat er (nog) geen bovenleiding aanwezig is. Hieronder zie je de Track Options. De twee snelheiden staan voor reizigers (boven) en goederen (onder). Stel dit in naar wat jij wilt. Stap 3: Spoor neerleggen. Dit spoor zal (in het voorbeeld) nu een maximale snelheid van 140 hebben voor reizigerstreinen, en 100 voor goederentreinen. Stap 4: Perron aanleggen met de Select tool. Nu je het eerste stukje spoor aangelegd heb, is het tijd om perron aan te leggen. Hoe krijg je nou een perron wat precies aan het spoor ligt? Dit doen we met de select tool. Hieronder zie je hoe je een stuk spoor selecteert, en met de offset tool een perron neerzet. In de handleiding van de CT NS Station objects kan je deze handige tabel vinden, zodat je weet welke offset (linksonder) je moet kiezen voor de typen perrons: Stap 5: Perron verhogen. Als je het perron neerzet met de offset tool, zal het perron op dezelfde hoogte zitten als het spoor. In Nederland is die hoogte echter alleen op museumspoorlijnen eventueel te vinden, maar verder niet. In de tabel staat de hoogte van 1.3 meter vermeld. Door op het perron te dubbelklikken, komt er rechts een pop-up tevoorschijn. Hier kan de perronhoogte ingesteld worden. Let op: De correcte perronhoogte kan afwijken van het type spoor. Om zeker te weten dat het klopt, is het aangeraden om het ook uit te meten door een trein neer te zetten. En zo ligt er een perron! Stap 6: Perron markers toevoegen. De laatste stap voordat je een functioneel perron hebt, is het toevoegen van perronmarkers. Deze markers zijn groen, en zorgen ervoor dat de trein weet dat het een station is, en dat de deuren open kunnen. Samen met het perron zelf heb je dan een station! Perronmarkers vindt je bij het sein-icoon, onder "Marker - Platform". Dubbelklik op de middelste "paal" van de perronmarker voor de naam: Bovenste vak is display naam, onderste is interne naam. De interne naam mag je overslaan, maar kan je ook invullen. De interne naam moet uniek zijn, de display naam hoeft dat niet. Extra: Wissel Wil je nog een wissel hebben, of misschien meerdere? Het is heel simpel, maar toch moet je ergens rekening mee houden. Als je een wissel aanlegt, moet het type spoor gelijk zijn. Hieronder zie je een snel voorbeeld van het aanleggen van een simpele wissel. Je hebt zojuist jouw eerste station aangelegd! Gefeliciteerd! De eerste stappen zijn gezet! Nu is het jouw beurt om wat meer spoor aan te leggen. Mijn advies voor nu, begin met 2 stations, niet te ver van elkaar en maak het ook niet te groot. Begin simpel. Krijg deze basis onder de knie. In de volgende tutorial ga ik wat uitleggen over overwegen en scenery, om jouw station(netje) aan te kleden. Vragen? Stel ze in een comment, ik zal zo snel mogelijk proberen te antwoorden! Tips of verbeteringen zijn natuurlijk ook welkom! Bedankt, en tot de volgende keer! - Pjottr
  15. Version 2.01


    This newest version of the route The east of the Netherlands, offers you the possibility to drive 90 realistically modeled kilometers between Winterswijk and Arnhem CS. services and more. Before driving this route, please consult the included manual. Features: 90 kilometers long 14 Stations Manual in English, Dutch and Deutsch New download links in the "Requirements" tab Installation: Install the included .rwp file with "Utilities.exe" "Clear Cache" or use Train Simulator Blueprint removal tool"
  16. Version 1.0


    The Betuwe route between Emmerich (D) and Zevenaar (NL) !. In the first release of the approximately 200-kilometer-long route, it is currently starting in Millingen (b. Rees) (D) and ending in this release in Zevenaar. In a next release, the route from De Betuweroute to Valburg will be completed. Until where the route is completed in a subsequent beta is still unknown. The route between Millingen (b. Rees) (D) and Emmerich (D) is not yet provided with scenery, it is also still unknown in which beta this was completed. Features: 30 kilometers long 5 Stations Manual in Dutch New download links in the "Requirements" tab Installation: Install the included .rwp file with "Utilities.exe" "Clear Cache"
  17. Version 1.8


    Route Utrecht Centraal - Tiel. Read the readme for requirements. Features: Manual in Dutch New download links in the "Requirements" tab Installation: Install the included .rwp file with "Utilities.exe" "Clear Cache" or use Train Simulator Blueprint removal tool"
  18. Version 2.1


    The fictional route Den Hampen - Kolfmeer - Vaalem exists of two electric railways who have a combined length of approximately 60 kilomters. This is an extension of on the original Den Hampen - Kolfmeer route. The route runs through typical Dutch landscapes and many interesting rail-ish places. The route is created by Jepparama. The route contains 15 new scenarios. Enjoy! Features: 60 kilometers long Manual in Dutch New download links in the "Requirements" tab Installation: Install the included .rwp file with "Utilities.exe" "Clear Cache" or use Train Simulator Blueprint removal tool"
  19. Version 2.0


    The Vechtdallijnen with the extension from Mariënberg to Almelo complete with scenery and all, along with this also the exit to Bedrijvenpark Twente this runs to the shunting tracks there, also from Hardenberg the extension to Emmen, with everything between Coevorden and Emmen to that extent it is clear that only the scenery has yet to be placed, between Hardenberg and Coevorden the scenery is about 80 percent off, so this will also be tackled in the next version, and I have also taken a path towards this industrial area of Coevorden, to the Coevorden Europapark this is also WIP, with the I here and there between Zwolle and Hardenberg added, replaced or what came out, the station on this piece (except for Zwolle) are all addressed to make it a bit more beautiful and realistic to make, At Zwolle the catenary wires from Tankje are only made up to track 16,15,14 as these are the most used for Arriva and it is without to put a lot of work into it and then remove it again, and to install a new catenary;) it must also be said that the other side of Zwolle station is still WIP, although I have made a turn towards Amersfoort as far as Wezep, and small piece of exit towards Lelystad, but, as I said, not initially important, I also made Zwolle RSG what runs alongside the route to the IJssel Bridge, this is actually also WIP there are sidings markers here, only no signals. With the route file there is a manual with the assets that you have to bring in so read it carefully before you switch to driving;), and in addition a Route and assets folder is added, should there be any problems with the route then hear I like them on the forum (s);) All I have to do is say thank you from all the assets marker and other content builders for using your beautiful objects, and also a thank you to Daniel for creating the scenarios (with broadcasting) Features: Manual in Dutch New download links in the "Requirements" tab Note: download is more than 450mb Installation: Install the included .rwp file with "Utilities.exe" "Clear Cache" or use Train Simulator Blueprint removal tool"
  20. Version 1.0.0


    This package contains some Routes for Microsoft Train Simulator / OpenRails: CFL route 1 CFL route 2 CFL update dec 2010 hsr-2.1 kustlijn_msts-versie 0.1 l44 v 2 (by maxime decourty) l44 v2.3 (by maxime decourty) (for the cfl route, start with cfl route 1 (first the exe.file, the rest wil follow), cfl route 2, and last file is cflupdatedec2010.rar
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