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Creating a tunnel as a procedural object


Question

Hello, since I installed Blender I have not stopped creating static objects, the only procedural ones were the platforms, well, I know how to create the tunnel as a static object, but I would like it to be able to expand, that is why I do not know how to create it as a procedural object, perhaps the platform configurations can or cannot be used. 

 

Screenshot:

 

image.thumb.png.952def8161fc7eb40d6ce931c531faed.png

 

I think the correct shader is LoftTexDiff.

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