Hello, since I installed Blender I have not stopped creating static objects, the only procedural ones were the platforms, well, I know how to create the tunnel as a static object, but I would like it to be able to expand, that is why I do not know how to create it as a procedural object, perhaps the platform configurations can or cannot be used.
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Ter160 4
Hello, since I installed Blender I have not stopped creating static objects, the only procedural ones were the platforms, well, I know how to create the tunnel as a static object, but I would like it to be able to expand, that is why I do not know how to create it as a procedural object, perhaps the platform configurations can or cannot be used.
Screenshot:
I think the correct shader is LoftTexDiff.
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