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How to convert igs to xsec procedural objects


Question

Hello, I am still learning little by little blender 2.79 and 3dsmax, but I have several doubts: one is how to create procedural objects and when exporting them to igs convert to the format. .xsec and the other is to put own light to the streetlights and lights without using the point of light that has the TS2020 kit

9 answers to this question

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See also this document

LOFT maken.docx

 

In general you have to do this...

==============================================================================================

In 3Dmax you make an open  3D model like this and a front and a rear end cab look at the name of the object

All front vertex ponts  are Z=0 front site!!  If not, it doesn't work

 

1690250056_Snap2020-05-01at10_23_37.thumb.jpg.dd4fde4517c4fbb7e6c987ffb833df9c.jpg

 

576918419_Snap2020-05-01at10_25_57.thumb.jpg.ae69fe24ce44faa3f3bad48d38cda154.jpg

 

 

898824013_Snap2020-05-01at10_30_15.thumb.jpg.4f8ed2dd277e67ecf05af064fb554353.jpg

 

 

 

524254962_Snap2020-05-01at10_29_49.thumb.jpg.eeb914fe56e2aaf23fe3160fea1bfd10.jpg

 

Export the  3 IGS files

 

1527189296_Snap2020-05-01at10_28_03.jpg.0bbe47d645b9d868a7d1732a63e8c32e.jpg

 

Make 2  senery blueprints  like GM achterkant and GM voorkant. (Senery blueprint)

 

108314326_Snap2020-05-01at10_32_57.thumb.jpg.045ce5180b2cac44e9726182169ca4e9.jpg

 

Make a Loft blueprint in this case a Platform section blueprint

image.thumb.png.836214134412b4d975c440289cf282ef.png

 

fill in like this.

1474612639_Snap2020-05-01at10_36_56.thumb.jpg.c679d3bbe4e3fa35f2f50d2d504c37f9.jpg

 

Then export.  and test.

 

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No you can’t.....

 

Did you follow the steps in my example????

Did you read the document????

 

You don’t make  xsec files in blender or in 3Dmax.

The blueprint editor does the converting igs to xsec......

 

Please follow the steps i gave you above........

 

 

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Even so how can I create procedural objects?, Since something is missing in blender 2.79 that I do not know what it is so that once exported to the game the yellow arrow appears

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20 minuten geleden, Ter160 zei:

Even so how can I create procedural objects?, Since something is missing in blender 2.79 that I do not know what it is so that once exported to the game the yellow arrow appears

 afbeelding.thumb.png.f524744cd7734e37b792b3da0cf176d9.png

 

 

Creating a forward facing tree using Blender.docx

You can also use Dr. Google to search fore more info

Edited by Sjef61
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Sorry, what I mean is how to create a procedural object with blender 2.79, so that once exported to igs and from there to the game, the yellow arrow appears, so something is missing in blender 2.79 and I don't know what can be

  • 0

What are you doing then?

You have installed this? The exporter?

http://jujumatic.free.fr/

Blender 2.7x BRIAGE v251Hf1 - EN.pdf

Picture?

Still don't now what you mean..

 

 

Edited by Sjef61
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Still don't now what you want.

Gave you all the information you have to now.

 

Hint:

Creating a Forward Facing Tree Part 1 & Installing Blender

part2

part3

part4

part5

 

All found on internet with Dr. Google..

If you do not read the information i gave you then I give up..

 

 

 

 

 

 

 

9.05 Create a Forward Facing Tree.pdf

Information on how to name the object in Blender

 

Edited by Sjef61

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