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Sjef61 last won the day on September 25

Sjef61 had the most liked content!

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About Sjef61

  • User Group: Download team

  • Member ID: 33

  • Post Count: 1,162

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  • Total Rep: 296

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  • Joined: 10/15/2019

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  • Currently: Viewing Topic: Flirt 3 Keolis en Valleilijn

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  1. Fore What i know, no update is comming fore this route.. Sjef61 Download Manager
  2. In deze topic mag je die assets niet neerzetten. Sjef61 Download manager.
  3. For the pole object in your new map you have to change the texture pad en export the new IGS otherwise export fails Maybe thats youre problem And you must fill in the new IGS location in the blueprint
  4. Yes. I gave you 5 working examples with the sound pole 3DS file and IGS and XML files This IGS file is a normal object (Poly) for placing the sound proxy. I gave you the right path to place the source files in. So, whats the problem?
  5. Thats wrong and won 't work I made it for Source\SJEF\SjefAssets\stansim If you do use youre own path, you must change all the paths in the blueprint also! And you have to make a new IGS output for the pole with the new texture path.
  6. I need this screenshot Source\SJEF\SjefAssets\stansim. Assets\SJEF\SjefAssets\stansim.
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