Good morning, I have been generating ambient sounds for a long time and I seem to remember that apart from having the .dav, proxyxml and bin files generated, it is necessary with all that the need for a sound marker for any scenario or route of the game, well, I do not know how to do it. Perhaps create a mesh with blender and export to igs format.
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Ter160 4
Good morning, I have been generating ambient sounds for a long time and I seem to remember that apart from having the .dav, proxyxml and bin files generated, it is necessary with all that the need for a sound marker for any scenario or route of the game, well, I do not know how to do it. Perhaps create a mesh with blender and export to igs format.
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