Trophies and Medals Ter160 4 Posted June 8 Share Posted June 8 Hello good morning, since I started testing my first project when I get closer to the creation except procedural objects, the rest disappear the closer I am with the zoom, I don't understand it Link to comment Share on other sites More sharing options...
0 Trophies and Medals Sjef61 2,289 Posted June 8 Share Posted June 8 Correct your PIVOT point of the object.. must be in the middle of the object. Link to comment Share on other sites More sharing options...
0 Trophies and Medals Ter160 4 Posted June 8 Author Share Posted June 8 52 minutes ago, Sjef61 said: Correct your PIVOT point of the object.. must be in the middle of the object. How do I do that in Blender? I selected the entire object and after that I gave Origin to the geometry Link to comment Share on other sites More sharing options...
0 Trophies and Medals Sjef61 2,289 Posted June 8 Share Posted June 8 What i do in 3DS Max; Make the object als one complete object. Make a cube. merge the cube with the object. delete the cube. Rename the object. the PIVOT point is now in the middle done.. Link to comment Share on other sites More sharing options...
0 Trophies and Medals Ter160 4 Posted June 8 Author Share Posted June 8 Screenshot: Link to comment Share on other sites More sharing options...
0 Trophies and Medals Sjef61 2,289 Posted June 8 Share Posted June 8 Fore this type of object. Examples.............. Link to comment Share on other sites More sharing options...
0 Trophies and Medals Ter160 4 Posted June 9 Author Share Posted June 9 If I do the thing about capturing yours, I'll get rid of that problem, right? Link to comment Share on other sites More sharing options...
0 Trophies and Medals Sjef61 2,289 Posted June 9 Share Posted June 9 Yes. I did it so and had no problems. Link to comment Share on other sites More sharing options...
0 Trophies and Medals Ter160 4 Posted June 10 Author Share Posted June 10 Perfect, As I decided, I better send you a screenshot and you tell me in blender what I have to do, I don't know if it has to do with that Origin to geometry thing Edit: Your screenshots are from the 3ds max program and not blender Link to comment Share on other sites More sharing options...
0 Trophies and Medals Sjef61 2,289 Posted June 10 Share Posted June 10 Does not matter if is is 3DMax or Blender.... It is a BASIC ACTION.... Make the object als one complete object. \ Make a cube. on x=0 y=0 z=0 merge the cube with the object. delete the cube. PIVOT is now underneath Rename the object. the PIVOT point is now in the middle done.. Link to comment Share on other sites More sharing options...
0 Trophies and Medals Ter160 4 Posted June 10 Author Share Posted June 10 Do you mean merge the object once you're done modeling, mapping and texturing? Before exporting to igs Link to comment Share on other sites More sharing options...
0 Trophies and Medals Sjef61 2,289 Posted June 10 Share Posted June 10 Does not matter EDIT 2: Best is to do that... when everything is done then export (Please do not Quote my message) Link to comment Share on other sites More sharing options...
0 Trophies and Medals Ter160 4 Posted June 10 Author Share Posted June 10 There could be tutorials to do what you told me but in Spanish Link to comment Share on other sites More sharing options...
0 benjamin 3 Posted June 11 Share Posted June 11 sjef61 zijn er nieuwe bovenleidingen die uitkomen als ik het zo bekijk of niet mvg Link to comment Share on other sites More sharing options...
0 Trophies and Medals Sjef61 2,289 Posted June 11 Share Posted June 11 Dit zijn Spaanse bovenleiding die Ter voor zijn eigen route aan het maken is. Mijn voorbeelden zijn al bestaande BE Link to comment Share on other sites More sharing options...
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Ter160 4
Hello good morning, since I started testing my first project when I get closer to the creation except procedural objects, the rest disappear the closer I am with the zoom, I don't understand it
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