Trophies and Medals Ter160 5 Posted February 3 Share Posted February 3 Good afternoon, I would like to create ambient sounds first and then programmed ones, so those three things are essential, right? Just three things: .wav file and two blueprints Ambient Audio Control and Sound Blueprint. Screenshot: Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/ Share on other sites More sharing options...
0 Trophies and Medals Dwarsligger 258 Posted February 9 Share Posted February 9 What do you mean by "programmed sounds"? Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23471 Share on other sites More sharing options...
0 Trophies and Medals Ter160 5 Posted February 9 Author Share Posted February 9 4 minutes ago, Dwarsligger said: What do you mean by "programmed sounds"? Well, that sound or others are repeated from time to time as you add to the TSC. Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23472 Share on other sites More sharing options...
0 Trophies and Medals Dwarsligger 258 Posted February 9 Share Posted February 9 (edited) Yeah, that is just a regular ambient sound with a delay. That is done by controlling the steps you see in the second screenshot, like the 180 seconds and 30 seconds settings. So yes, you should be able to do all of that now. Loop = constantly looping sounds (sound is always playing) One-shot = sounds play once every X time with up to X seconds variation (or depending on the controls in case of train audio) Edited February 9 by Dwarsligger Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23473 Share on other sites More sharing options...
0 Trophies and Medals Ter160 5 Posted February 9 Author Share Posted February 9 The sound only works in-game and not in the BPE2 test, right? Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23474 Share on other sites More sharing options...
0 Trophies and Medals Dwarsligger 258 Posted February 9 Share Posted February 9 Not sure, not home at the moment, so I can't test it right now. Just try and see. Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23475 Share on other sites More sharing options...
0 Trophies and Medals Ter160 5 Posted February 9 Author Share Posted February 9 6 minutes ago, Dwarsligger said: Not sure, not home at the moment, so I can't test it right now. Just try and see. I understand, At least the sound works on the TSC Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23476 Share on other sites More sharing options...
0 Trophies and Medals Dwarsligger 258 Posted February 9 Share Posted February 9 If it works in-game but not in the preview it's probably because in the preview time does not exist and the 180 seconds never start ticking. Congrats on your working sound. Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23477 Share on other sites More sharing options...
0 Trophies and Medals Ter160 5 Posted February 9 Author Share Posted February 9 2 minutes ago, Dwarsligger said: If it works in-game but not in the preview it's probably because in the preview time does not exist and the 180 seconds never start ticking. Congrats on your working sound. Thank you very much, if I have any questions I'll let you know. Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23478 Share on other sites More sharing options...
0 Trophies and Medals Ter160 5 Posted February 9 Author Share Posted February 9 The problem is that I don't see the same mesh created for the sounds that I add to the TSC game. Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23479 Share on other sites More sharing options...
0 Trophies and Medals Sjef61 2,362 Posted February 9 Share Posted February 9 The sound object is a child object for a visible TSC object or a stand alone invisible sound object placed by an object Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23480 Share on other sites More sharing options...
0 Trophies and Medals Dwarsligger 258 Posted February 9 Share Posted February 9 Exactly. You add sound to the scenery object and not the other way around. Does the file I sent you not work, after all, then? I thought you said it worked. Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23481 Share on other sites More sharing options...
0 Trophies and Medals Ter160 5 Posted February 10 Author Share Posted February 10 The question is that if I generate new sounds the mesh I made in Blender will appear, but I don't know how to make it work. Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23488 Share on other sites More sharing options...
0 Trophies and Medals Sjef61 2,362 Posted February 10 Share Posted February 10 please screen picture. I do not understand Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23489 Share on other sites More sharing options...
0 Trophies and Medals Ter160 5 Posted February 10 Author Share Posted February 10 3 minutes ago, Sjef61 said: please screen picture. I do not understand Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23490 Share on other sites More sharing options...
0 Trophies and Medals Ter160 5 Posted February 10 Author Share Posted February 10 Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23491 Share on other sites More sharing options...
0 Trophies and Medals Sjef61 2,362 Posted February 10 Share Posted February 10 do not understand. You have a working version from Dwarsligger. Does dat work in TSC? Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23492 Share on other sites More sharing options...
0 Trophies and Medals Ter160 5 Posted February 10 Author Share Posted February 10 6 minutes ago, Sjef61 said: do not understand. You have a working version from Dwarsligger. Does dat work in TSC? Yes Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23493 Share on other sites More sharing options...
0 Trophies and Medals Sjef61 2,362 Posted February 10 Share Posted February 10 EDIT: then use dwarsligger example as template Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23494 Share on other sites More sharing options...
0 Trophies and Medals Dwarsligger 258 Posted February 10 Share Posted February 10 You are putting geometry in the sound blueprint again. That is wrong. Read my explanation over and over until you understand. 15 minuten geleden, Ter160 zei: This is bad. Don't do it. Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23495 Share on other sites More sharing options...
0 Trophies and Medals Dwarsligger 258 Posted February 10 Share Posted February 10 You don't seem to understand this. Keep reading my explanation until you understand. If you have questions, don't ask them, just read again. Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23496 Share on other sites More sharing options...
0 Trophies and Medals Ter160 5 Posted February 10 Author Share Posted February 10 50 minuten geleden, Dwarsligger zei: You don't seem to understand this. Keep reading my explanation until you understand. If you have questions, don't ask them, just read again. I understand, but I'm missing something in your explanation. Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23497 Share on other sites More sharing options...
0 Trophies and Medals Ter160 5 Posted February 10 Author Share Posted February 10 Now I just need to try it on the TSC and if the mesh doesn't appear, I'll let you know. Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23498 Share on other sites More sharing options...
0 Trophies and Medals Dwarsligger 258 Posted February 10 Share Posted February 10 If you enter geometry there, it will only appear in the editor. That is for sounds without visible geometry. Have you actually studied my files? READ CLOSELY. WATCH THE RED ARROWS AND CIRCLES. PAY ATTENTION STEP 1: STEP 2: STEP 3: I don't try to be a jerk, but it's almost like you don't WANT to understand. .igs in sound blueprint is bad. Kaka. Big no-no. Don't do it. Sound blueprint inside scenery .xml file good. Do it. Epic win! Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23499 Share on other sites More sharing options...
0 Trophies and Medals Ter160 5 Posted February 10 Author Share Posted February 10 You are not idiots to me, but I am very clumsy and slow to understand all your examples Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23500 Share on other sites More sharing options...
0 Trophies and Medals Dwarsligger 258 Posted February 10 Share Posted February 10 (edited) Keep reading and compare my files to yours. I think you're doing Step 1 wrong. I think you forget to add the child to the blueprint. In TSC, a blueprint (.xml file) can point to another blueprint. First you make the scenery object, then you point that to the sound blueprint. In STEP 1, take a good look at the Children part, encircled in red. Do you have that in your scenery blueprint, too? The object contains the sound, and not the other way around. Edited February 10 by Dwarsligger Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/#findComment-23502 Share on other sites More sharing options...
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Ter160 5
Good afternoon, I would like to create ambient sounds first and then programmed ones, so those three things are essential, right? Just three things: .wav file and two blueprints Ambient Audio Control and Sound Blueprint.
Screenshot:
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Ter160
I understand, Thanks, so decided, 44100mhz mono and 16 bit for TSC in ambient sounds and even when you want to add the programmed ones
Dwarsligger
This will work: Source.rar This one plays between 5:30am and 11:59pm in all seasons and all weathers. the sound blueprints and proxy are now correct and set to not appear by itself in
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