Trophies and Medals Ter160 5 Posted February 3 Share Posted February 3 Good afternoon, I would like to create ambient sounds first and then programmed ones, so those three things are essential, right? Just three things: .wav file and two blueprints Ambient Audio Control and Sound Blueprint. Screenshot: Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/ Share on other sites More sharing options...
0 Trophies and Medals Dwarsligger 258 Posted February 13 Share Posted February 13 7 uren geleden, Ter160 zei: With the igs file Speaker added: Result: Now place it in the route editor. Save. When you play the game, the object is gone, isn't it? You can only see it in the Route Editor, right? And THAT's why you don't enter a scenery object into the sound blueprint!!! If when using my way, the object didn't appear, you are still trying to place the sound blueprint directly instead of the scenery blueprint. Also, your question about Instance Groups? The answer is in your own screenshot, if you just READ. There's a category called "Instance Groups", maybe you should click that open... But who am I kidding? I'm pretty sure you're not going to read this. Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/4/#findComment-23532 Share on other sites More sharing options...
0 Trophies and Medals Sjef61 2,362 Posted February 13 Share Posted February 13 I just compiled the example from Dwarsligger and this is the result. No problem and speaker visible and i have sound problem solved what me concernd EDIT; No problem with this example! Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/4/#findComment-23533 Share on other sites More sharing options...
0 Trophies and Medals Ter160 5 Posted February 13 Author Share Posted February 13 I'll have to scale down, that's another general question for all the content I'm doing for TSC. Link to comment https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/4/#findComment-23535 Share on other sites More sharing options...
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Ter160 5
Good afternoon, I would like to create ambient sounds first and then programmed ones, so those three things are essential, right? Just three things: .wav file and two blueprints Ambient Audio Control and Sound Blueprint.
Screenshot:
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Ter160
I understand, Thanks, so decided, 44100mhz mono and 16 bit for TSC in ambient sounds and even when you want to add the programmed ones
Dwarsligger
This will work: Source.rar This one plays between 5:30am and 11:59pm in all seasons and all weathers. the sound blueprints and proxy are now correct and set to not appear by itself in
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