Trophies and Medals Ter160 4 Posted September 4, 2020 Share Posted September 4, 2020 Hello, good afternoon, I have been thinking for a while that my test route needs sound in stations and therefore in reality there are PAs in stations and some stops, well I want to do the same in the game Link to comment https://simtogether.com/forums/topic/393-insert-pas-or-ambient-sounds-to-announce-all-kinds-of-information-about-the-trains-for-stations-and-stops/ Share on other sites More sharing options...
0 Trophies and Medals Ter160 4 Posted September 25, 2020 Author Share Posted September 25, 2020 It is only using your igs file and how I am going to do it with my path, it is only to change it in the two blueprints that I have created, right? I hope it works for me without problems in the game Link to comment https://simtogether.com/forums/topic/393-insert-pas-or-ambient-sounds-to-announce-all-kinds-of-information-about-the-trains-for-stations-and-stops/page/2/#findComment-2244 Share on other sites More sharing options...
0 Trophies and Medals Sjef61 2,317 Posted September 25, 2020 Share Posted September 25, 2020 Does my example work in the original path? Link to comment https://simtogether.com/forums/topic/393-insert-pas-or-ambient-sounds-to-announce-all-kinds-of-information-about-the-trains-for-stations-and-stops/page/2/#findComment-2245 Share on other sites More sharing options...
0 Trophies and Medals Ter160 4 Posted September 25, 2020 Author Share Posted September 25, 2020 I haven't tried it yet, but I will Link to comment https://simtogether.com/forums/topic/393-insert-pas-or-ambient-sounds-to-announce-all-kinds-of-information-about-the-trains-for-stations-and-stops/page/2/#findComment-2246 Share on other sites More sharing options...
0 Trophies and Medals Sjef61 2,317 Posted September 25, 2020 Share Posted September 25, 2020 (edited) For the pole object in your new map you have to change the texture pad en export the new IGS otherwise export fails Maybe thats youre problem And you must fill in the new IGS location in the blueprint Edited September 25, 2020 by Sjef61 Link to comment https://simtogether.com/forums/topic/393-insert-pas-or-ambient-sounds-to-announce-all-kinds-of-information-about-the-trains-for-stations-and-stops/page/2/#findComment-2247 Share on other sites More sharing options...
0 Trophies and Medals Ter160 4 Posted September 25, 2020 Author Share Posted September 25, 2020 I don,t work you example, also in the download that you gave me which you deleted from the forum, you only explain in the pdfs to put a public address system for the trains, but what I am looking for is to put announcements of arrivals, departures, deletions, incidents and especially inside the trains let the names of the stops be heard Link to comment https://simtogether.com/forums/topic/393-insert-pas-or-ambient-sounds-to-announce-all-kinds-of-information-about-the-trains-for-stations-and-stops/page/2/#findComment-2249 Share on other sites More sharing options...
0 Trophies and Medals Sjef61 2,317 Posted September 25, 2020 Share Posted September 25, 2020 (edited) Preses on Download dit bestand download the zip file Edited September 26, 2020 by Sjef61 Link to comment https://simtogether.com/forums/topic/393-insert-pas-or-ambient-sounds-to-announce-all-kinds-of-information-about-the-trains-for-stations-and-stops/page/2/#findComment-2250 Share on other sites More sharing options...
0 Trophies and Medals Ter160 4 Posted September 25, 2020 Author Share Posted September 25, 2020 Ok, thank you very much, however in the public address I get lost in the path code and the txt of the pdf file that is one of the two Anyway, the public address or sound markers are to be put and tested on my routes, 2 for testing and one in project Link to comment https://simtogether.com/forums/topic/393-insert-pas-or-ambient-sounds-to-announce-all-kinds-of-information-about-the-trains-for-stations-and-stops/page/2/#findComment-2251 Share on other sites More sharing options...
0 Trophies and Medals Ter160 4 Posted September 27, 2020 Author Share Posted September 27, 2020 They said on other websites that putting PAs in TS2021 I think it requires lua script, although I'm not sure Link to comment https://simtogether.com/forums/topic/393-insert-pas-or-ambient-sounds-to-announce-all-kinds-of-information-about-the-trains-for-stations-and-stops/page/2/#findComment-2264 Share on other sites More sharing options...
0 Trophies and Medals Sjef61 2,317 Posted September 28, 2020 Share Posted September 28, 2020 Yes. That is correct. To play an announcement WAV file You need a LUA script. I use that also in my announcement marker. Link to comment https://simtogether.com/forums/topic/393-insert-pas-or-ambient-sounds-to-announce-all-kinds-of-information-about-the-trains-for-stations-and-stops/page/2/#findComment-2266 Share on other sites More sharing options...
0 Trophies and Medals Ter160 4 Posted September 28, 2020 Author Share Posted September 28, 2020 So to add train announcement megaphones of any kind such as arrivals, departures, deletions, incidents or delays to the TS2021 I have to know how to create lua script, right? If that's true, I want you to teach me how to do it Link to comment https://simtogether.com/forums/topic/393-insert-pas-or-ambient-sounds-to-announce-all-kinds-of-information-about-the-trains-for-stations-and-stops/page/2/#findComment-2269 Share on other sites More sharing options...
0 Trophies and Medals Sjef61 2,317 Posted September 28, 2020 Share Posted September 28, 2020 (edited) You can have two type of announcement. Fixed always on (Ambiant) User trigger in a scenario Normally you use announcement user triggered in the scenario LUA script Fore triggered announcement in a scenario you can do that on two manners. ScenarioScript.lua script, triggered in the scenario Sjef61 scenario announcement tool, triggered in the scenario Edited September 28, 2020 by Sjef61 Link to comment https://simtogether.com/forums/topic/393-insert-pas-or-ambient-sounds-to-announce-all-kinds-of-information-about-the-trains-for-stations-and-stops/page/2/#findComment-2271 Share on other sites More sharing options...
0 Trophies and Medals Ter160 4 Posted September 28, 2020 Author Share Posted September 28, 2020 (edited) I have followed your steps in addition to installing the sound dialer and I don't know how to make the public address system that I put into the game be heard, which is in .wav format Edited September 28, 2020 by Ter160 Change Language Spanish to English Link to comment https://simtogether.com/forums/topic/393-insert-pas-or-ambient-sounds-to-announce-all-kinds-of-information-about-the-trains-for-stations-and-stops/page/2/#findComment-2280 Share on other sites More sharing options...
0 Trophies and Medals Sjef61 2,317 Posted September 28, 2020 Share Posted September 28, 2020 (edited) 1 uur terug, Ter160 zei: I have followed your steps in addition to installing the sound dialer and I don't know how to make the public address system that I put into the game be heard, which is in .wav format Dit you make a scenario and then place there the soundmarkers V2 with the traincode and the WAV file name? 'Standard Special Train' is code : 00 (Zero Zero) International Train is : 10 The wav files you place inthe scenario map 'en' So, if the train is a international train and the wav file is namet Sound1.wav you fil in the marker : 10_Sound1 wav file location is scenario location Edited September 28, 2020 by Sjef61 Link to comment https://simtogether.com/forums/topic/393-insert-pas-or-ambient-sounds-to-announce-all-kinds-of-information-about-the-trains-for-stations-and-stops/page/2/#findComment-2283 Share on other sites More sharing options...
Question
Ter160 4
Hello, good afternoon, I have been thinking for a while that my test route needs sound in stations and therefore in reality there are PAs in stations and some stops, well I want to do the same in the game
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https://simtogether.com/forums/topic/393-insert-pas-or-ambient-sounds-to-announce-all-kinds-of-information-about-the-trains-for-stations-and-stops/Share on other sites
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