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Ter160

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Ter160 last won the day on May 30 2020

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  1. Hello, since I installed Blender I have not stopped creating static objects, the only procedural ones were the platforms, well, I know how to create the tunnel as a static object, but I would like it to be able to expand, that is why I do not know how to create it as a procedural object, perhaps the platform configurations can or cannot be used. Screenshot: I think the correct shader is LoftTexDiff.
  2. There could be tutorials to do what you told me but in Spanish
  3. Do you mean merge the object once you're done modeling, mapping and texturing? Before exporting to igs
  4. Perfect, As I decided, I better send you a screenshot and you tell me in blender what I have to do, I don't know if it has to do with that Origin to geometry thing Edit: Your screenshots are from the 3ds max program and not blender
  5. If I do the thing about capturing yours, I'll get rid of that problem, right?
  6. How do I do that in Blender? I selected the entire object and after that I gave Origin to the geometry
  7. Hello good morning, since I started testing my first project when I get closer to the creation except procedural objects, the rest disappear the closer I am with the zoom, I don't understand it
  8. Well, I have something wrong to not get the automatic placement as well as the catenary thread.
  9. I don,t understand
  10. Catenary thread, but it doesn't have to be created on the ground, although I'm not sure about the second catch in blender
  11. I don,t understand those screenshots
  12. The catenary is also a procedural object, so you have to create two blueprints, track gantry set blueprint and loft section blueprint, otherwise I'm wrong
  13. I suppose the catenary cable has to be created separately in blender as another mesh, right?
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