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  • Major update released for ChrisTrains GTW

    etienne123
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    ChrisTrains heeft een zeer grote update uitgebracht voor de GTW. De volledige release notes staat onderaan dit bericht. 

     

    Het downloadbestand dient volledig opnieuw te worden gedownload en geïnstalleerd. Dit bestand is beschikbaar in je account: 

    https://simtogether.com/clients/purchases/

     

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    ChrisTrains has released a huge update for Christrain's GTW. The release notes can be found below. 

     

    To update your trains, a fresh installation is required. Please download the new file in your account: 

    https://simtogether.com/clients/purchases/

     

    --Release notes--

    - Migrated all 2012/2013 models up to 3ds Max 22 and re-linked all objects, recreated all animations and materials
    - Fixed a gap in the windows on the Arriva Merwedelingelijn Abk1
    - Removed white stripe from wheels
    - Fixed a texture issue (fuzzy yellow line) on the nose of the ODEG Abk wagon
    - Fixed the missing blocks in the windshield for the windshield heaters (external view only)
    - New driver figure
    - New scharfenberg coupler model and fixed the coupler geometry so the ‘coupled’ version isn’t mirrored
    - New bogie and wheel geometry and textures
    - New region-correct fonts and colours for the destination boards
    - Fixed some axle decals
    - New higher resolution window frame textures on the passenger windows
    - Fully re-built UIC codes with consist numbers and names (where necessary) coded into every UIC code so they’re now a common format across every version of the GTW – DMU and EMU
    - Two new names on the DMU Achterhoek versions
      -- 10256 = PIET OUDOLF (letter W in the numbering convention)
      -- 10370 = PIET MONDRIAAN (letter X in the numbering convention)
    - One new name on the EMU Vechtdallijn version
      -- 10525 = REINIER PAPING (letter O in the numbering convention)

    - New Qbuzz EMU version
    - New Blauwnet DMU version
    - New Arriva Nevenlijnen ‘Teal’ DMU version
    - New Arriva Limburg DMU and EMU versions

    Art - Cab
    ========================
    - Made new texture for all warnings and buttons in the cabs to clean up the old, ‘noisy’ buttons that were hard to read
    - Made cabview windows less “foggy”
    - Corrected the cab tempomaat / cruise display to be correct to the real train
    - Added train number, clock and traction block indicator to the multi-function display
    - Corrected cab MFD to use the correct font
    - Higher resolution / new, clearer hand-created textures for cab displays and GSM-R
    - Fixed the overhead lights and speakers in the cabviews. The speaker was originally a light and the lights were originally air vents. Oops!
    - New illuminated instruments for night, and new more accurate desk reading lights
    - Corrected one of the brake meters to now correctly read up to 12 bar

    Art - Thurbo
    ============
    - corrected the inside passenger door colour from red to dark grey
    - corrected the shunting light to be the left light instead of the top light
    - corrected the colour of some of the lights / buttons in the cab
    - added new UIC codes to one side of each driving wagon
    - removed a lot of screen information in the cab to comply with new SBB license conditions

    Art - Capital Metro
    ===================
    - updated external colours and swapped MAN power unit for DEUTZ
    - added some geometry and texture changes, new brake lights, new side reflectors etc.
    - 4 new destinations – MvKalla, Broadmoor, Special Event, Do Not Board
    - updated cabview to be much closer to the real thing with new geometry and textures, new bell control button, new brake lever
    - added destination pre-setting

    Art - ODEG
    ===================
    - changed RB33 end station to Potsdam Hbf to reflect current schedules

    Audio
    =====
    - Fixed a missing cross-linked pantograph sound from another train
    - EMU engine ventilator audio now only plays when pantograph is up
    - EMU pantograph sound modified so it shouldn't play every time the train comes into view
    - Horn sounds re-done with loop points
    - Miscellaneous bogie and wagon sound changes
    - New control sounds for many of the cab controls, recorded from cab ride
    - Moved the traction motor sound to the engine wagon instead of the passenger wagon (!)
    - Removed the ‘voices’ from the Thurbo PZB emulation
    - New 'at speed' cab sound effect for general wind/rail noise, recorded from cab ride
    - Removed the 'crash' sound and replaced it with a schafenberg coupler sound, for coupling
    - New (irritating) cab wiper sounds 🙂

    Blueprints
    ==========
    - Excluded miscellaneous blueprints from the content browser (like smoke, lights, drivers etc)
    - Add all Dutch freeware routes to consist blueprints for the Dutch GTWs so they can now show up as AI and quickdrive consists automatically
    - Changed reverser from percentage to A-0-V in the HUD
    - Fixed some brake controls that were not set to ‘apply to consist’
    - Corrected all brake blueprint data to be consistent with other ChrisTrains models
    - Updated dynamic braking blueprints
    - Re-wrote and simplified the combined throttle / brake controller. It now has correct notches for 10% (tempomaat), 0% (off), -10% (brake 1) and -20% (remcrit) with linear control outside those ranges.
    - Fixed an error in the motor wagon blueprints where the train brake and dynamic brake controls were missing (!)
    - Reduced camera sway/jolt movement in the cab
    - Made second camera view in cab tilt slightly downwards
    - Flipped the motor wagon in the consist blueprints – it was in backwards originally

    Scripting
    =========
    - New ATB-EG and ATB-NG functions to match all other recently-updated trains
    - “E” shortcut now zeros out throttle/brake controller
    - MUCH more prototypical performance under acceleration and braking, from newly-collected real-world test runs of EMU and both types of DMU from various drivers across the Dutch networks. You know who you are - Thank you !
    - Updated logic for manual use of pneumatic brakes – now correctly overrides throttle control and requires manual throttle reset in order to gain traction again
    - Added holding brake when stopped
    - Emergency brake now requires correct reset procedure with pneumatic brake handle and optionally ATB-release (if triggered by ATB)
    - Added throttle smoothing/averaging
    - Added dynamic brake smoothing/averaging
    - If the reverser is set to 0 it now requires a throttle reset before power can be applied
    - New scripting around the re-written throttle/brake handle
    - More efficient code for cruise/tempomaat display function
    - Added a traction block indication to the MFD
    - New, up-to-date headlight functions including new high/full beam headlights - the headlights in the GTW are now based on the driver being in the cab. There is no longer an "off" position
    - New, up-to-date driver figure logic
    - Pantograph animation logic now much more efficient – doesn’t try to continuously animate pantograph every frame
    - Cab lighting now visible from outside when cab lights are on
    - New controls for passenger area lighting. Passengers are not present and wagons are now unlit when parked.
    - Corrected the cab braking / traction meter in Dutch and German versions
    - The second set of rear lights on the Capital Metro version actually function as brake lights in the real train – added that functionality to the model
    - New local master destination list for all Dutch versions with massively expanded range of stations and messages, and destination pre-se

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