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Correct configuration of the Paint.net program to export to dds and that the blueprint does not give me problems


Question

 

Hello good night, I need to know wha1897093195_ConfiguracionesformatoddsnoscualeslacorrectacompatibleconTS.thumb.png.b3f5167a002bddea955bd6b4897910f6.png

 

t is the correct configuration to export the textures to dds, since there are many configurations in the drop-down menu

6 answers to this question

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For repaints: If you download and install RSbintool and open a TgPcDx texturefile with it, it tells you the format in the bottom-left corner. You should save the DDS in for that specific texturefile.

 

For new texture files I have no clue. I have the feeling DXT3 is commonly used.

Naamloos.jpg

Edited by EsméevR
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This is what you can use.

 

Normaly you use 'Not compressed Alpha' for Glass or transparant objects

For buildings en trees etc. you can use 'Not compressed No Alpha'.

1429686464_1(1).jpg.a3e0e1eafe52e5bee088f4315b8e8179.jpg

 

 

968547597_1(2).jpg.7420c7ddb2da733341da23a98a17faa3.jpg

 

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The blueprint editor does not find youre DDS file or the DDS file is invallid.

Best is to use _ in youre file naam also.

Example;

My_File_name.PNG

 

The JPG or PNG  must be;

64x64 or

128x128 or

256x256 or

512x512 or

1024x1024 or

etc.

Then make a DDS file.

 

example

afbeelding.png.c54e108b550cbb199019329ea0d013cd.png

Do not forget to select Generate MIP

Edited by Sjef61
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Maybe it's a 24-bit bmp problem, by the way for any type of object such as luminaire and railway accessories of stations other than trees or buildings, which dds configuration is correct and does it give me problems when exporting in the blueprint?

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