Trophies and Medals Ter160 4 Posted June 19, 2020 Share Posted June 19, 2020 Hello good night, I need to know wha t is the correct configuration to export the textures to dds, since there are many configurations in the drop-down menu Link to comment https://simtogether.com/forums/topic/288-correct-configuration-of-the-paintnet-program-to-export-to-dds-and-that-the-blueprint-does-not-give-me-problems/ Share on other sites More sharing options...
0 Trophies and Medals EsméevR 304 Posted June 20, 2020 Share Posted June 20, 2020 (edited) For repaints: If you download and install RSbintool and open a TgPcDx texturefile with it, it tells you the format in the bottom-left corner. You should save the DDS in for that specific texturefile. For new texture files I have no clue. I have the feeling DXT3 is commonly used. Edited June 20, 2020 by EsméevR Link to comment https://simtogether.com/forums/topic/288-correct-configuration-of-the-paintnet-program-to-export-to-dds-and-that-the-blueprint-does-not-give-me-problems/#findComment-1282 Share on other sites More sharing options...
0 Trophies and Medals Sjef61 2,298 Posted June 20, 2020 Share Posted June 20, 2020 This is what you can use. Normaly you use 'Not compressed Alpha' for Glass or transparant objects For buildings en trees etc. you can use 'Not compressed No Alpha'. Link to comment https://simtogether.com/forums/topic/288-correct-configuration-of-the-paintnet-program-to-export-to-dds-and-that-the-blueprint-does-not-give-me-problems/#findComment-1285 Share on other sites More sharing options...
0 Trophies and Medals Ter160 4 Posted June 20, 2020 Author Share Posted June 20, 2020 The result is this, I don,t understand nothing Link to comment https://simtogether.com/forums/topic/288-correct-configuration-of-the-paintnet-program-to-export-to-dds-and-that-the-blueprint-does-not-give-me-problems/#findComment-1286 Share on other sites More sharing options...
0 Trophies and Medals Sjef61 2,298 Posted June 20, 2020 Share Posted June 20, 2020 (edited) The blueprint editor does not find youre DDS file or the DDS file is invallid. Best is to use _ in youre file naam also. Example; My_File_name.PNG The JPG or PNG must be; 64x64 or 128x128 or 256x256 or 512x512 or 1024x1024 or etc. Then make a DDS file. example Do not forget to select Generate MIP Edited June 20, 2020 by Sjef61 Link to comment https://simtogether.com/forums/topic/288-correct-configuration-of-the-paintnet-program-to-export-to-dds-and-that-the-blueprint-does-not-give-me-problems/#findComment-1287 Share on other sites More sharing options...
0 Trophies and Medals Ter160 4 Posted June 20, 2020 Author Share Posted June 20, 2020 Maybe it's a 24-bit bmp problem, by the way for any type of object such as luminaire and railway accessories of stations other than trees or buildings, which dds configuration is correct and does it give me problems when exporting in the blueprint? Link to comment https://simtogether.com/forums/topic/288-correct-configuration-of-the-paintnet-program-to-export-to-dds-and-that-the-blueprint-does-not-give-me-problems/#findComment-1288 Share on other sites More sharing options...
0 Trophies and Medals Sjef61 2,298 Posted June 20, 2020 Share Posted June 20, 2020 Please read carefully what i wrote here above.. Link to comment https://simtogether.com/forums/topic/288-correct-configuration-of-the-paintnet-program-to-export-to-dds-and-that-the-blueprint-does-not-give-me-problems/#findComment-1291 Share on other sites More sharing options...
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Ter160 4
Hello good night, I need to know wha
t is the correct configuration to export the textures to dds, since there are many configurations in the drop-down menu
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https://simtogether.com/forums/topic/288-correct-configuration-of-the-paintnet-program-to-export-to-dds-and-that-the-blueprint-does-not-give-me-problems/Share on other sites
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