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Problems exporting a two-textured object


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Hello good afternoon, I have a new problem with the 3d object to export in Blueprint Editor 2, it is said object has two textures and its export says that it gives me an error because it recognizes that there is no texture in .ace format when I have it in dds

 

1959919573_Problemaalexportarobjetodedostexturas.thumb.PNG.fa9ae9e44c5e33612faf5066136b55f5.PNG

 

1982116554_Problemaalexportarobjetodedostexturasparte2.thumb.PNG.cfabef55aa28d8472470717feb090cfe.PNG

 

 

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7 answers to this question

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Hi Ter160,

 

At First, Always use a _ in the filename instead of a space.
example:

my_file_name.DDS
Told you earlier  ?

 

Secondly, you checked the file information of the source (JPG or PNG)  picture file before converting to DDS?

64x64 or 128x128 etc.  Most common mistake if missing ACE file message appear.

 

 

 

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Understand, that this that happened to me before was for using an incorrect configuration when exporting the texture to dds, but now it is strange that having two materials one of them makes me not find the ace format knowing that both textures have the correct dds configuration

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Ok, sorry.. mmm yes that is strange then.

in 3DS max i use several  Textures and that works fine.

do not now if it is a bug then in the exporter?

And do  they work  If  you use only one of them   As a test?

than you now both textures are correct.

 

 

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I have installed Blender 2.83 today.

I did some investigation.

 

And yes, it is nearly the same. naming/texture format/ IGS export en blueprints..

 

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I have here multiple textures on one object. (4 textures) No problems.

I am just started with blender, so i am not a specialist.

 

Snap 2020-07-14 at 20.46.03.jpg

 

Snap 2020-07-14 at 20.46.44.jpg

 

Edited by Sjef61

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