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Create transparencies (like protective glass for luminaires and streetlights)


Ter160

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The  object (orange) is a glass shade

 

You make 2 glass shade's

One Day and one Night

 

The texture Day

matglasKap.jpg


 

 

afbeelding.png

 

Snap 2020-09-14 at 03.29.37.jpg

 

Snap 2020-09-14 at 03.45.18.jpg

 

The texture Night

oranje_wit.png

 

afbeelding.png

 

 

Night tezture.jpg

 

 

 

Day glass

Snap 2020-09-08 at 20.00.59.jpgSnap 2020-09-08 at 20.01.38.jpg

 

 

Night glass

Snap 2020-09-08 at 20.03.15.jpg

 

 

 

Edited by Sjef61
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  • You make one glass shade's object
  • You clone it!
  • You give one night and one day texture and shader
  • Give both a name

1_1000_lamp_day

1_1000_lamp_night

  • You select both fore export as igs

So in the scenery  blueprint you have only one igs file

 

Can't make it easier ?

 

 

 

 

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1_1000_lamp_day  = >TS2020 show object  with that name at daytime (TexDif)

Other object hidden

 

 

1_1000_lamp_night     = >TS2020 show object  with that name at night (AttAtex)

Other object hidden

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