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Question

I have just created a procedural platform but I don't know what has happened that does not appear in the TSC test

 

Screenshots:

 

Blueprint, loft section blueprint

 

image.thumb.png.f9fb918ab6d8678f18dfbcfd81acf442.png

 

Result in the TSC test, That's where the procedural platform should appear, I don't understand why it doesn't appear

 

image.png.3ef11037652c206d3030d948a4e9b373.png

 

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https://simtogether.com/forums/topic/2578-problems-with-a-procedural-plataform/
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I think loft does not appear in the test section.. try it in the normal editor..

 

edit:  i tried it and loft does appear..so then i dont know whats wrong..

 

image.thumb.png.8a49bd993e1e389fa8ce399b225b3398.png

Edited by Rob_zeeland
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2 hours ago, Rob_zeeland said:

I think loft does not appear in the test section.. try it in the normal editor..

 

edit:  i tried it and loft does appear..so then i dont know whats wrong..

 

image.thumb.png.8a49bd993e1e389fa8ce399b225b3398.png

I don't know what I can do

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is this your first loft? if so.. the texture may be not correct or you did not start right in blender..does it look a bit like this.. where the center is and how the y-ax is.. and is it all 0 (x-y-z)

 

image.thumb.png.42e27108275d6ccad48ba3d82c36b803.png

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2 minutes ago, Rob_zeeland said:

is this your first loft? if so.. the texture may be not correct or you did not start right in blender..does it look a bit like this.. where the center is and how the y-ax is.. and is it all 0 (x-y-z)

 

image.thumb.png.42e27108275d6ccad48ba3d82c36b803.png

Maybe it's because of the name in blender of the procedural platform, in that case I'll give you the catch and tell me

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turn it 90 degrees..so its along the y-ax.. you can clear the rotation by ctrl-a and then rotation (in the english version) make sure when you finished its all 0 0 0

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Texture can be an other isseu.. just try some turning.. but do it in photoshop or what ever you use.. when you tried that all directions then you can try the uv map turning.. dont realy remember how i did it.. i always pic the one that worked.. i can send it if you like..

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12 minutes ago, Rob_zeeland said:

Texture can be an other isseu.. just try some turning.. but do it in photoshop or what ever you use.. when you tried that all directions then you can try the uv map turning.. dont realy remember how i did it.. i always pic the one that worked.. i can send it if you like..

Thank you don't need to turn 90º is what a line has for the edge of the procedural platform

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Posted (edited)

Now the problem is the ramps that appear inside the procedural platform and not at the end of the two sides

 

Screenshots:

 

Side 1

 

image.png.d563498fae017430bc9d930961917e34.png

 

Side 2

 

image.png.776d2f835f5af82cba64adf52a79c673.png

Edited by Ter160
Add screenshots for the doubt
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the ramps.. you mean the begin and the end peace what is closing the platform.. in this example the small part is on the outsides of the loft.. also on the y-ax 

image.png

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Posted (edited)
14 minutes ago, Rob_zeeland said:

the ramps.. you mean the begin and the end peace what is closing the platform.. in this example the small part is on the outsides of the loft.. also on the y-ax 

image.png

Is it true that the ramp is TexDiff and not LoftTexDiff in blender?

 

The tried to change the loftsectiontexdiff to texdiff in blender and nothing has changed

Edited by Ter160
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did you make scenery items of the ramps? do you have a screen of the bleuprint editor where you add them in the loft bp

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