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Question

I have just created a procedural platform but I don't know what has happened that does not appear in the TSC test

 

Screenshots:

 

Blueprint, loft section blueprint

 

image.thumb.png.f9fb918ab6d8678f18dfbcfd81acf442.png

 

Result in the TSC test, That's where the procedural platform should appear, I don't understand why it doesn't appear

 

image.png.3ef11037652c206d3030d948a4e9b373.png

 

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https://simtogether.com/forums/topic/2578-problems-with-a-procedural-plataform/
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I think you have exported both ramps in one IGS file 

you  have to make 2 separate IGS and blueprints , a Start ramp and End ramp BP.

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No, he can do it with 1 ramp, and call it both as start and end geometry, enabling "rotate end geometry".

 

Put simply, his original problem was that he modeled the ramp in the wrong direction.

 

All he needs to do is go back to the situation like how it was before Rob told him to uncheck "rotate end geometry" and rotate his one ramp.

 

So for added clarity, you have 1 ramp, and it's both you start and end geometry, so the same blueprint is entered in the start and end geometry fields.

 

That's all. Good luck.

Edited by KerAp
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i fixed this in 10min..  en used 1 edge..

 

blender:

 

image.png.18993e6750fbba11db09d97419f5b5e7.png

 

 

BP:

 

image.thumb.png.83556f27168bd7bec03c6c1f59112f66.png

 

 

result

 

 

20240419163833_1.jpg

20240419163843_1.jpg

Edited by Rob_zeeland
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11 uren geleden, Rob_zeeland zei:

i fixed this in 10min..  en used 1 edge..

In the TSC preview view I don't see the views if 2 ramps appear and none inside each end, in that case you would be in the same situation as me: 4 ramps, two screenshots of the result

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New tests:

 

Now the ramp starts well, only one and to the outside of the platform joined, but the other instead of like the previous one, to the inside, why

 

Side 1 ramp is correct, no?

 

image.png.a5a30689de80022d12bc06a28256a16d.png

 

Side 1 ramp view from below ground

 

image.png.ec79b1c0d62d41c77299b0e541df86f2.png

 

Side 2 ramp is wrong, 

 

image.png.fc83f2ec70cf4a5c46d65f3ca40e3f5d.png

 

BP:

 

image.thumb.png.2f0e6c9e585d3e2b6b2da5cb0a596266.png

 

 

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13 uren geleden, Rob_zeeland zei:

i fixed this in 10min..  en used 1 edge..

 

blender:

 

image.png.18993e6750fbba11db09d97419f5b5e7.png

 

 

BP:

 

image.thumb.png.83556f27168bd7bec03c6c1f59112f66.png

 

 

result

 

 

20240419163833_1.jpg

20240419163843_1.jpg

This is the only wright way to do it.. yours needs to be rotated still.. you dident take my BP settings. i have 2ramps correctly and 1 platform in the middel..

 

This will be may last bit of help on this isseu sinds there is nothing more to say. Hope you will succeed one day.. 

20240420060910_1.jpg

20240420060937_1.jpg

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5 uren geleden, Rob_zeeland zei:

This is the only wright way to do it.. yours needs to be rotated still.. you dident take my BP settings. i have 2ramps correctly and 1 platform in the middel..

 

This will be may last bit of help on this isseu sinds there is nothing more to say. Hope you will succeed one day.. 

This will be the last help in this case, there is nothing more to say. I hope that one day you will succeed. 

 

Don't say that, at this rate I'd almost prefer to attach the mesh of the Blender ramp and let you fix it for me

 

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18 hours ago, Sjef61 said:

I now, but it depends on the texture u use if you can do that.

image.png

That screenshot goes in another forum that I did as a procedural platform, when my phase 1 is solved, the comments will be in the other forum of the web

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4 minutes ago, Sjef61 said:

No, it is About the texture and when to use one of two different ramps BP

white stripe. On one site.

 

I understand, So my problem for the other ramp to appear to the outside and not inside the procedural platform, what is the reason for that?

 

ScreenShots:

 

image.thumb.png.be8de1dddfee4755953bea5ac98e618f.png

 

 

BP:

 

image.thumb.png.a572add5932d1ea99b08815f2b60382a.png

 

Result one ramp

 

image.png.facdede43d78c920e82f0f784a1bbca9.png

 

 

Result two ramp

 

image.png.027afc0a2eb679f4059eafcdeecf91ee.png

 

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1 hour ago, Sjef61 said:

In BP “end geometry”
Tick box “ rotate end geometry”
answer already given in BP example  Rob.

I think I already did it and nothing happened, however, since I am not on the PC, it is impossible. If I do what you told me to activate that final geometry rotation option, the problem of the second one will be solved by leaving one facing outside the procedural platform

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On 4/20/2024 at 11:35 AM, Sjef61 said:

In BP “end geometry”
Tick box “ rotate end geometry”
answer already given in BP example  Rob.

When you can, look at my last comment, I'm not in a hurry at all

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I did that already.
do not know wy is  doesn’t works fore you.
It works fine for Rob and me.

 both methodes works. Also with end caps.

 

 

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9 minutes ago, Sjef61 said:

I did that already.
do not know wy is  doesn’t works fore you.
It works fine for Rob and me.

 both methodes works. Also with end caps.

 

 

I understand, I just need to send you the mesh + blueprint xml, I don't know what to do

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28 minutes ago, Ter160 said:

I understand, I just need to send you the mesh + blueprint xml, I don't know what to do

 

That or do you prefer a screenshot of the blueprint loft section xml of the procedural platform?

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24 minuten geleden, Sjef61 zei:

Read this answer from Rob again here above

This is all you need to do 

 

 

If it's already done, then will it be a mesh or blueprint issue? Although the capture is from the blender

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3 minutes ago, Sjef61 said:

The ramp it self is a normal scenery BP.

What if you place that object in TSC?

 

Yes, the procedural plataform is loft section blueprint xml and ramp scenery blueprint, but I don't understand the last part of your comment.

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