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Sjef61

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Everything posted by Sjef61

  1. Sjef61

    Create ambient sounds

    Ok, what is the situation now?
  2. Sjef61

    Create ambient sounds

    It is very difficult for us to make it clearer and easier for you. we even provided 2 different examples that work. You can use that as a guideline. but you keep making the same mistake. Have you noticed that you can add additional assets to each asset you create? that extra asset is called a child object. In this case a sound object/asset
  3. Sjef61

    Create ambient sounds

    Go for it @Ter160.
  4. Sjef61

    Create ambient sounds

    Sorry, i do not understand . you make a real object BP Let's say an airplane the sound blueprint is the motor sound you add the motor sound BP xml file as a child object to the airplane bp i think you don't know what a child object is and how it is used
  5. Sjef61

    Create ambient sounds

    The igs in the sound BP is only visable in the TSC edit mode. It is a placing tool but not the visable real object. if you use a real object with sound, the sound BP is than a child object of that real object. see also the 3 steps from Dwarsligger https://simtogether.com/forums/topic/2786-create-ambient-sounds/page/2/ Starting with; “ If you enter geometry there, it will only appear in the editor. That is for sounds without visible geometry. Have you actually studied my files? READ CLOSELY. WATCH THE RED ARROWS AND CIRCLES. PAY ATTENTION “
  6. Sjef61

    Create ambient sounds

    EDIT: then use dwarsligger example as template
  7. Sjef61

    Create ambient sounds

    do not understand. You have a working version from Dwarsligger. Does dat work in TSC?
  8. Sjef61

    Create ambient sounds

    please screen picture. I do not understand
  9. Sjef61

    Create ambient sounds

    The sound object is a child object for a visible TSC object or a stand alone invisible sound object placed by an object
  10. Sjef61

    Create ambient sounds

    AHA...I saw it also in the official developer document. EDIT; Just tested 44100hz Mono 16Bit PCM . It works fine the sound.
  11. Sjef61

    Create ambient sounds

    I use always this . But 44100hz Mono 16Bit PCM is as it must be i understand from Dwarsligger for ambient sound
  12. Sjef61

    Create ambient sounds

    You can experiment. I use stereo and channel 1 and 2 are the same for ambient sound
  13. Sjef61

    Create ambient sounds

    The WAV file must be in this format; TS 11.025 Hz, 16 bit, stereo You can test it with one of my sounds WAV files. they wortk I use this program; https://www.audacityteam.org/ EDIT; it is best to put the proxy XML in its own folder and to call it Proxy
  14. Sjef61

    Create ambient sounds

    @Ter160 Send you a DM
  15. @Alola Het probleem is bekend. Een aantal verplichte velden zijn in eens niet meer zichtbaar. We zijn er mee bezig te onderzoeken hoe dit op te lossen.
  16. Allen gefeliciteerd met jullie overwinning
  17. Even lezen, het staat er toch echt duidelijk... https://help.steampowered.com/en/faqs/view/4593-5CB7-DC3C-64F0
  18. Bezig met het rangeer gedeelte Speciale rangeer seinen laag gemaakt Sein met snelheid aanduiding gemaakt vooraankondiging sein
  19. Ja, wat ik gisteren al aangaf.......
  20. Ja, altijd krijg je een kale installatie op de nieuwe locate. Dat hoort ook zo. En het kost even tijd voordat het er allemaal opstaat. Freeware assets en routes en payware van derde partij worden NIET geback-upt. door STEAM. Die moet je zelf terugzetten zoals in mijn verhaal. Van oude locatie copyeren naar nieuwe locatie..... Dit heb ik al zelf 3x gedaan zonder problemen. EDIT; Controleer altijd dat je de boel in de juiste map zet
  21. Dit verhaal zal je al wel gezien hebben https://help.steampowered.com/nl/faqs/view/4BD4-4528-6B2E-8327
  22. Je originele spel map veilig stellen op een andere drive of locatie. In Steam het nieuwe installlatie path opgeven en opnieuw installeren De oude installatie "Railworks " map copyeren en over de nieuwe Railworks installatie zetten en bij de vraag "overschrijven" nee opgeven. Verder controleren of alle licenties goed zijn meegekomen en testen
  23. Unfortunately this website no longer exists
  24. dus ; = lossen en ' = 'remmen KeyMapper Versie 2.zip Getest en dat werkt @Winetrain @hanstreintje
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