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Rob_zeeland

Hyperloop Passenger
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Everything posted by Rob_zeeland

  1. De ontwikkeling van een auto.. (zoals ik het doe)
  2. It has to go allong the green arrow. i wil send it back by PM
  3. Some isseus i solved.. first the orientation en than i had to make new bleuprints.. and it works now.. edit: you have 2 textures used.. 32mb together..that is way to big.. make your textures for this 512x512
  4. sjef, hij heeft de mesh naar mij gestuurd en ben er even naar aan het kijken.. heb al 1 foutje gevonden.. transelate: sjef, he sent the mesh to me and I am taking a look at it... I have already found 1 mistake...
  5. Die staan hier, door ze aan en uit te vinken kan je ze instal of uninstal doen. je kan ook je bestanden controleren met steam. eventuele missende bestanden worden dan automatisch opnieuw gedownload
  6. Stukje verder.. niet heel gemakkelijk allemaal.. gaat nog wel even duren ondertussen ben ik ook nog met andere objecten in de weer.
  7. poging 1 om een Loc te maken. Vossloh G6. Een static zou zoiezo moeten lukken maar mischien zit er meer in
  8. je moet ook eerst steam offline zetten.. zal het eens even testen hier.. edit: getest.. zie screens, zonder internet..
  9. Je kan steam offline starten en dan werkt TSC gewoon offline..
  10. V2.0 staat nu online!

     

     

     

    20240420200029_1.jpg

  11. De Brandweer wagens zijn nu ook geupdate naar het nieuwe model.
  12. This is the only wright way to do it.. yours needs to be rotated still.. you dident take my BP settings. i have 2ramps correctly and 1 platform in the middel.. This will be may last bit of help on this isseu sinds there is nothing more to say. Hope you will succeed one day..
  13. i fixed this in 10min.. en used 1 edge.. blender: BP: result
  14. mirror (flip) the object.. after you fliped it.. use face orientation to see if the faces are ok.. if not the faces wil be darker..
  15. verbouwen van de boels auto naar een mooier model
  16. i'm out of time for now.. i wil see this evening if it is not fixed yet..
  17. set this to 1.. see what happens..
  18. did you make scenery items of the ramps? do you have a screen of the bleuprint editor where you add them in the loft bp
  19. its texdiff.. its not a loft but a scenery object..
  20. the ramps.. you mean the begin and the end peace what is closing the platform.. in this example the small part is on the outsides of the loft.. also on the y-ax
  21. dont get that last comment.. but is it fixed now?
  22. Texture can be an other isseu.. just try some turning.. but do it in photoshop or what ever you use.. when you tried that all directions then you can try the uv map turning.. dont realy remember how i did it.. i always pic the one that worked.. i can send it if you like..
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