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Ter160

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Everything posted by Ter160

  1. Thank you very much, now what I need is for the text to be luminous only at night
  2. Ok, thank you very much, to see with that and the shader that I think is Tex adding the texture in dds format the export to IGS does not fail me I looked at the tutorial that you gave me and indeed, it works and the export does not fail me anymore, thank you very much
  3. Ok, when you have something you tell me
  4. What can be done?
  5. Object selected but export to IGS keeps failing
  6. I did the steps you told me with the text and the export to IGS keeps failing, why is this?
  7. By the way I am missing the type of shader and if it has or not mapped, I think there is no mapping
  8. How do I create the text with blender 2.83? I need to go little by little
  9. In the image you put the cube, I don't mean that, I mean how can I create a text without using the Text mesh in blender and also the shader to use, I suppose it is the TextDiff, right?
  10. Hola, llevo un tiempo pensando en ponerle texto a algunos objetos que estoy modelando y resulta que cuando selecciono todo el objeto la exportación falla por el texto, aun así probé solo la malla con el texto y ahí no hay forma de exportar a IGS, ¿hay alguna solución? <vertaling door Sjef61> Hello, I have been thinking for a while about putting text to some objects that I am modeling and it turns out that when I select the entire object the export fails because of the text, even so I tried only the mesh with the text and there is no way to export to IGS, Is there any solution?
  11. I can search for them on the Internet, but the text is not luminous and what I am looking for is to model posters with luminous and non-luminous text for RW with 3dsmax and blender
  12. What is the difference between active and static PAs?
  13. Hello, I have been thinking for a while that in reality another element for the routes are the PAs, which announce arrivals, departures, deletions or cancellations and above all delay, to the point that I do not know how to put the PAs recorded by me in the game or create them , using the blueprint as other users told me
  14. Hello can you create a transparency or put glass in 3dsmax using either the TrainGlass.fx shader or the BlendATexDiff?
  15. Hello good afternoon, I would like to know if in the testing of the xml file in the blueprint editor 2 when giving the scale, can it be changed?
  16. Ok, thank you very much, however, the problem of the object with two textures gives problems when exporting in the plan editor 2
  17. Ok, I understand, by the way putting light to the lights and streetlights in 3dsmax is done just like I did with blender 2.83, right?
  18. Understand, that this that happened to me before was for using an incorrect configuration when exporting the texture to dds, but now it is strange that having two materials one of them makes me not find the ace format knowing that both textures have the correct dds configuration
  19. Hello good afternoon, I have a new problem with the 3d object to export in Blueprint Editor 2, it is said object has two textures and its export says that it gives me an error because it recognizes that there is no texture in .ace format when I have it in dds
  20. Thank you very much, but I wanted to know why if the conversion fails due to the wrong size of the texture or textures, the blueprint editor 2 asks me for a file in .ace format?
  21. Yes, it was correct 512x512 and I used the correct dds configuration in paint.net
  22. Yes, but it has already been fixed now I have a new problem with a texture in an ace format, knowing that I have it in dds
  23. New problem, error when exporting the xml file of the light point created yesterday with blender 2.83
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