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Ter160

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Everything posted by Ter160

  1. Once inside, what do I do?
  2. How do i do it?
  3. Well yes, there are more doubts but those are in other topics that are still open
  4. Thank you very much, you have helped me a lot, it already works without problems, if I have any questions I just have to look at the Paint.net tutorial create a transparency with Alpha Space and that's it, right?
  5. The only doubt I have is how it is that in the piece of the day you have two materials, only one appears to me the other I do not understand
  6. Then I will have to keep doing that technique and what I want will work without problems, right?
  7. And does it work so that in the day the light turns off and only the glass is shown and at night the glass and the light on?
  8. Why? The glass appears to me in black and not white but clear without light during the day
  9. I only need to clarify one thing in the Paint net by giving the Transparency option in the Settings section, in the transparency I choose White or Black
  10. I would like you to use your luminaire with what you explained to me and see the result of day and night in the RW
  11. I think the crystals are transparent but white or black is that I get messy, also the save configuration to export to dds I hope it works
  12. Well I need a tutorial on how to do with that program and not photoshop
  13. I like that you explain it to me with paint.net instead of Photoshop
  14. I use photoshop very little, to create textures, I create them with Paint.net and export them to the .dds format
  15. And what can I do? I guess you give me permission to test your textures, right?
  16. Ok and inform me about it
  17. The problem is due to the configuration that you told me, if I put the one I used for the rest of the non-lighting objects, the export works in the blueprint editor 2 If you want, I'll give you the capture where I have put the texture with the TrainGlass.fx shader in blender 2.83
  18. I do not know the color of the crystals of the luminaires so that in the morning only the transparent glass is seen and at night the light on them
  19. It is that I am confused, I think that the failure is the configuration that you told me to save it and export it to the .dds format
  20. My problem is with Blender 2.83, I have put a transparent cystral glass texture, I don't know what I can do to solve the error, since the export to IGS, it was done perfectly, I suppose that this error is the configuration you told me to export the texture transparent to dds with paint.net
  21. I did what you told me from Paint.net and it doesn't export igs or xml to RW in blueprint editor 2, why?
  22. It has to be with blender 2.83, I use 3dsmax very little at the moment
  23. Well, I need to know if it is at least possible to obtain transparent glass textures and then export them to the .dds format
  24. If you told me that you can make glass transparency with Paint.net, right?
  25. I have a new problem,I need it explain with the Paint.net program
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