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Ter160

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Everything posted by Ter160

  1. So I need two meshes for the ramps instead of having one, right?
  2. The symmetrical thing to the X axis, true but the ramps thing I hope I don't have to create two meshes or in the mesh of the ramps the 2 and not a single one in blender, the rest of the answer I don't understand
  3. How do I solve the other ramp on the procedural platform?
  4. Fixed desactivate the rotate end geometry option in the loft section blueprint: New result
  5. I'm understand
  6. Nothing, everything remains the same as in the previous screenshots
  7. Yes
  8. I don't know what happens with the ramps, they don't appear on each of the sides where the procedural platform begins and ends
  9. Thanks you
  10. Is it true that the ramp is TexDiff and not LoftTexDiff in blender? The tried to change the loftsectiontexdiff to texdiff in blender and nothing has changed
  11. Now the problem is the ramps that appear inside the procedural platform and not at the end of the two sides Screenshots: Side 1 Side 2
  12. Yes
  13. Thank you don't need to turn 90º is what a line has for the edge of the procedural platform
  14. Screenshot with the result: I think the curbs are that the texture doesn't have to be rotated 90º
  15. I think I'm doing well, don't I?
  16. And how do I fix it?
  17. Screenshot, I'm sorry for the Spanish language in Blender
  18. Maybe it's because of the name in blender of the procedural platform, in that case I'll give you the catch and tell me
  19. I don't know what I can do
  20. I have just created a procedural platform but I don't know what has happened that does not appear in the TSC test Screenshots: Blueprint, loft section blueprint Result in the TSC test, That's where the procedural platform should appear, I don't understand why it doesn't appear
  21. The asset that does not appear is the biblock path
  22. Hello, good evening, I need help finding the bi-block route of the Krammerdijks Deltaland 2.1 route, the station is Haarburg Centraal, Screenshots
  23. The catenary wire after having added the two wires to the catenary modeled, exported and as well as its 3 blueprints, is it placed automatically as well as the union or removal of the wire between anchor points with a yellow circle that appears in the TS ?
  24. The idea is to obtain the sound marker that is included in the RW and to be able to modify the sound path so that it points to the .wav audio file. The sound market for default is this:
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