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Ter160

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Everything posted by Ter160

  1. The result to be obtained would be that when placing the modeled markup and exported to igs in the game, the sound included in it would be heard, which is not going, Maybe I should record it and show you the video, since in a screenshot the result is that there is only the sound mesh but it is not shown if there is or not its reproduction.
  2. I would like you to review what I have done with the ambient sounds, so among other things you tell me how to obtain the .bin and .proxyxml files, I think that is what their extensions are called to obtain in the blueprint editor
  3. And the .dav files?
  4. The correct path for the creation and export of ambient sounds to RW, having created the Source and Provider folders, is it one of the following? Name of the object that will have sound\Scenery\Audio\audios .wav + mesh, Scenery\Audio\Name of the object that will have sound or simply Audio\Name of the object that will have sound, I don't know which of the previous paths is correct, I know that the question is only about how to create an audio marker for the stage/game route, if the question I am asking is not correct, tell me and I will open a new topic
  5. Yes, but I think there is no mesh created
  6. I imagine that in that manual it is not necessary to create a mesh and export it to igs as well as some more operations, right?
  7. Good morning, I have been generating ambient sounds for a long time and I seem to remember that apart from having the .dav, proxyxml and bin files generated, it is necessary with all that the need for a sound marker for any scenario or route of the game, well, I do not know how to do it. Perhaps create a mesh with blender and export to igs format. Screenshot: Audio marker to get
  8. Hello good afternoon I need to know how it was to put the ramps in blender to the procedural object, as well as see the whole object with the same ones in the TS
  9. Do you have to know LUA for RW to program public address calls to work at certain times?
  10. Is there a way that PAs can be programmed for both stations and trains?
  11. Following in your footsteps, will the loudspeakers for stations and stops in the game finally work for me?
  12. Hello, I have created megaphones, but I don't know which blueprints or blueprint I need to create audio in addition to their configuration, I only know how to create them, convert them to the .wav format and then to .dav, but I am missing some proxyxml and .bin file
  13. On this website, where do I ask questions about 3d modeling for RW?
  14. Is the Dutch forum website this? https://www.treinpunt.nl/forum/
  15. No, is it true that you can help me with blender for RW?
  16. Hello good afternoon, I need help to make a tunnel with blender for RW, I only know how to create an arch from a cylinder but I get lost
  17. Well, problem solved with the textures, the fault was the accent and not the long names of the files of the light signals that I'm modeling, now we need to delete the meshes and put them back, thanks to a backup copy
  18. Export the object to IGS format don,t give an error,but an one texture put .ace format,the shader that I use is TextDiff
  19. I only have problems at the moment with the light signals, the rest do not give problems
  20. The only problem is a texture that it does not find and does not exist, it is strange I correctly added all the ones I did with the correct export configuration to the .dds format and the problem continues
  21. I use the word square to differentiate them from the other light signals that are oval
  22. And what tips or solutions do you give me to make it work?
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