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Ter160

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Everything posted by Ter160

  1. Hello good night, I need to know wha t is the correct configuration to export the textures to dds, since there are many configurations in the drop-down menu
  2. I have a new question, it is that although I already have light at last, I do not know if increasing or decreasing the value of the Radius field that will pass, since although the streetlight has light, the spheres do not light up, what is it due to?
  3. Yes, thank you very much, but I need to put the color white, you only explained the yellow color to me, also I do not know what happens to the scale, perhaps it can only be changed in the 3d program blender or 3dsmax modeling program, right?
  4. But I don't see how to put the color white and yellow, besides I don't know why I can't change the scale in the testing window of the xml file
  5. I have three doubts the scale in the preview of the blueprint does not allow me to use it, and on the other, how does it turn white or yellow to the point of light, in addition to turning it on only at night?
  6. Problems adding light to the luminaires and street lamps, I have followed your steps and it gives me an error when adding the light that I made with blender 2.79
  7. I'm missing the end result on a stage or route with the TS2020's night mode
  8. I have the IGS plugin for export installed in blender 2.79, but I don't know how to create a procedural object, since there are no tutorials that explain it.
  9. Sorry, what I mean is how to create a procedural object with blender 2.79, so that once exported to igs and from there to the game, the yellow arrow appears, so something is missing in blender 2.79 and I don't know what can be
  10. Even so how can I create procedural objects?, Since something is missing in blender 2.79 that I do not know what it is so that once exported to the game the yellow arrow appears
  11. Can you convert from igs to xsec with blender 2.79?
  12. hi, i am modeling luminaires and street lamps to have some simple lighting object for TS2020, but it turns out i dont know how to put a light spot from blender 2.79, so in-game testing when setting the stage or route in night mode does not have to use the point of light that said game has
  13. Hello, I am still learning little by little blender 2.79 and 3dsmax, but I have several doubts: one is how to create procedural objects and when exporting them to igs convert to the format. .xsec and the other is to put own light to the streetlights and lights without using the point of light that has the TS2020 kit
  14. Problem solved, now I need help to put the night lights on the street lights or lights, how do I do it with blender 2.79?
  15. Hello good morning, I need help with the blender 2.79 in two things: the first one, the text of the posters I see in the program but not in the game and as for the lights the same in the program but in the game the text appears Missing Textures Here images:
  16. Hello, I need to know how I could export objects with blender 2.79 to IGS with more than one texture, since user Juju49 told me that the TextDiff only allows a single texture, my idea is to have a single material and within it so many textures to my taste
  17. I have installed the blender 2.79b, which is the last update of that version and also compatible with the BRIAGE TS20xx Export IGS plugin, I have to check if I have it installed anyway
  18. I would like to model more types of fluorescent tubes (with white and yellow lights) lit 24 hours a day for TS2020, with blender 2.79, but I need help, I have created a new forum, I hope you will answer me
  19. Hello I have doubts to export with blender 2.79 to the .IGS format through plugin
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