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Ter160

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Everything posted by Ter160

  1. Hello good evening, after several days I have thought about it and I have decided to put the automatic placement of the CR160 Spain Renfe catenary on it, but I don't know how to do it, it is that when placing the catenary it expands and with it the wire of Catenary, well, I don't know how to do that, I guess it's not a lua script, right?
  2. True, except for the glass that I keep rolling so that the luminaires and streetlights with glass in the afternoon and procedural lights look transparent and turned off, the rest of the projects are going very well at the moment
  3. Ah, ok, on the other hand I need help for 3 things about the modeling of the CR160 Renfe catenary that I am doing with blender 2.83, for RW
  4. How do you know i'm doing it?
  5. Ok I'll look, let's say it's export to RW the same as I do when I create projects with blender 2.83 or 3dsmax, right?
  6. There is all the weather and all the meteorology included in that attached compressed file, it is only to put it in the Assets folder of the game, activate it and I guess it will work, right?
  7. And how do I get .ace files?
  8. I would like to create my own weather in the RW, such as thunderstorm with lightning, rain, cloudy, clear, cloudy and clear, overcast, etc ... but I don't know if it can be done with blender 2.83 and 3dsmax
  9. Ok,very thanks,I will look
  10. Do both textures have to have the same name or does it not matter? On the other hand I need to get clean transparent glass textures
  11. Hello, I have been thinking for a while that I need to put a glass and therefore I think that creating a transparent texture with Paint net would be the best solution instead of downloading transparent textures, crystals or glasses over the Internet
  12. But I don,t know put procedural textures in blender 2.83
  13. Hello good evening, I need help to start modeling procedural objects with blender 2.83, the problem is that there are no tutorials for RW, it would be in principle to model platforms for stations of any type
  14. I only duplicate one piece to have two and that it is placed inside the other to later do the rest of the operations, right?
  15. It doesn't matter which piece or pieces of the meshes available in blender 2.83, always use for transparency, two of the same are required, one during the day and one at night, right?
  16. Ok, I'll see what I can do, anyway thanks
  17. If I have not misunderstood, you have to place one shadow on top of the other and that's it, right? It would only be missing texturing, mapping, exporting to IGS, and from there with the blueprint to the RW
  18. If I'm not mistaken, those two shadows one for the day and the other for the night are two cubes, right? I get lost, the best thing is to go step by step commenting
  19. Hello good afternoon, I have been thinking for a long time that my light objects could have a transparent glass protector or simply a transparency for any of the blender 2.83 meshes, because I do not know how to do it for RW
  20. Yes, perfect It is that I get lost, easily, it is very difficult, I try to make it simple and without problems, also the IGS file, I think that it is that first you have to create an audio with blender 2.83, which I do not know how to do
  21. That pdf that you attached is old, I need the one for TS2020, step by step and the explanation of how to create a blueprint for the sound
  22. Hello, I have been thinking about putting more realism to my testing route for a while, and I was wondering if it is possible to change the sounds of the trains for the real ones, in case it is possible I need to know how to do it step by step
  23. Hello, good afternoon, I have been thinking for a while that my test route needs sound in stations and therefore in reality there are PAs in stations and some stops, well I want to do the same in the game
  24. Ok,very thanks, I will look
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