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Ter160

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Everything posted by Ter160

  1. Screenshot, I'm sorry for the Spanish language in Blender
  2. Maybe it's because of the name in blender of the procedural platform, in that case I'll give you the catch and tell me
  3. I don't know what I can do
  4. I have just created a procedural platform but I don't know what has happened that does not appear in the TSC test Screenshots: Blueprint, loft section blueprint Result in the TSC test, That's where the procedural platform should appear, I don't understand why it doesn't appear
  5. The asset that does not appear is the biblock path
  6. Hello, good evening, I need help finding the bi-block route of the Krammerdijks Deltaland 2.1 route, the station is Haarburg Centraal, Screenshots
  7. The catenary wire after having added the two wires to the catenary modeled, exported and as well as its 3 blueprints, is it placed automatically as well as the union or removal of the wire between anchor points with a yellow circle that appears in the TS ?
  8. The idea is to obtain the sound marker that is included in the RW and to be able to modify the sound path so that it points to the .wav audio file. The sound market for default is this:
  9. The result to be obtained would be that when placing the modeled markup and exported to igs in the game, the sound included in it would be heard, which is not going, Maybe I should record it and show you the video, since in a screenshot the result is that there is only the sound mesh but it is not shown if there is or not its reproduction.
  10. I would like you to review what I have done with the ambient sounds, so among other things you tell me how to obtain the .bin and .proxyxml files, I think that is what their extensions are called to obtain in the blueprint editor
  11. The correct path for the creation and export of ambient sounds to RW, having created the Source and Provider folders, is it one of the following? Name of the object that will have sound\Scenery\Audio\audios .wav + mesh, Scenery\Audio\Name of the object that will have sound or simply Audio\Name of the object that will have sound, I don't know which of the previous paths is correct, I know that the question is only about how to create an audio marker for the stage/game route, if the question I am asking is not correct, tell me and I will open a new topic
  12. Yes, but I think there is no mesh created
  13. I imagine that in that manual it is not necessary to create a mesh and export it to igs as well as some more operations, right?
  14. Good morning, I have been generating ambient sounds for a long time and I seem to remember that apart from having the .dav, proxyxml and bin files generated, it is necessary with all that the need for a sound marker for any scenario or route of the game, well, I do not know how to do it. Perhaps create a mesh with blender and export to igs format. Screenshot: Audio marker to get
  15. Hello good afternoon I need to know how it was to put the ramps in blender to the procedural object, as well as see the whole object with the same ones in the TS
  16. Do you have to know LUA for RW to program public address calls to work at certain times?
  17. Following in your footsteps, will the loudspeakers for stations and stops in the game finally work for me?
  18. Hello, I have created megaphones, but I don't know which blueprints or blueprint I need to create audio in addition to their configuration, I only know how to create them, convert them to the .wav format and then to .dav, but I am missing some proxyxml and .bin file
  19. On this website, where do I ask questions about 3d modeling for RW?
  20. Is the Dutch forum website this? https://www.treinpunt.nl/forum/
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