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Sjef61

Community Manager
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Everything posted by Sjef61

  1. Day and night works with a prefix TS2021 does that 1_1000_Glass_day Glass Object shown at Daytime 1_1000_Glass_night Glass Object shown at nighttime The rest of the object 1_1000_street_lamp_pole 1_1000_xxx
  2. yes. al what i told you i have tested it now and i used it with my own project.
  3. you lost me again Day and night works with a prefix 1_1000_Glass_day 1_1000_Glass_night the shader makes it light-emitting or ordinary glass Two objects on top of each other, each with a different texture.
  4. DO not now what you are doing This is green glas as example and use the black mask to make it transparant. My Send DDS files are ready to use.
  5. Black.
  6. all i send you can use it! ? Alpha channel already changed in DDS Changing alpha in paint.net with that plugin works better and easier than in photoshop
  7. Al above i have tested it and it works fine.......................................
  8. Try Doctor Google https://superuser.com/questions/1186606/turn-grayscale-into-alpha-channel-in-paint-net https://forums.getpaint.net/topic/13061-alphaspace/ alpha.zip This works fine!!! Just tested it..
  9. Sorry, i told you, do not know how to adjust the alpha channel in paint.net I tried but the glass remains dark
  10. Both photoshop and paint.net export works fine. There is only one thing what you have to do is in photoshop to add an alpha channel and change that. I gave you the explanation earlyer in this messeage but i think you you missed it. with the alpha channel you control the transparency of the glass if you don't adjust the alpha channel, the glass is too dark my send example from the glass has the alpha adjusted =============================== Making alpha channel photoshop.zip ================================ So inport the png file in Photoschop and adjust the alpha and export it as DDS file
  11. Yes, off course. The made with Photoshop and work
  12. I do not get any error of the blueprint and i get glass. But it is to dark. With photoshop is's not Same configuration
  13. I am testing now The paint.net configuration is ok but the problem is the alpha channel I come back. This is different as for Photoshop
  14. I gave you all the needed information about naming and shaders and textures in blender and 3DS. what texture are you using?
  15. Try this one, green glass textures.zip
  16. Glass texture is NOT transparant. It is black (fore white glas) or colord as mine orange texture. So, I do not understand I'm Sorry......
  17. I have already indicated to you that you should give me more information. ? I give you also a lot of information. For example a picture of the error message when exporting your IGS Fort this TrainGlassfx shader you have to fill in Slot 1 and Slot 2 (Same texture)
  18. tweede is in de maak
  19. This is an old route As far as I know there will be no update
  20. Er komen nog meer boerderijtjes.
  21. Lekker bezig zie ik. Netjes hoor... maarrrr.... Bergen in Nederland. Zag ik dat goed? ?
  22. It does't matter. More important is that you export DDS like this as i mentiond before. Use fore Glass Not compressed Alpha DDS A8B8G8R8 Paint.net in 3DS Day time Night Time
  23. Only with Photoshop you can change the alpha channel to make it more or less transparant How to do that. Alpha maken.zip Don't no if paint.net can do that Yes you can do that with paint.net But that's not for making glass Just select the part what must be transparant in TS and delete is. But jou wil not get glass..... Example
  24. You DON"T make transparant glass with paint! Glass is a normal texture. Most Black or gray As I explaned it step by step here. https://simtogether.com/forums/topic/402-create-transparencies-like-protective-glass-for-luminaires-and-streetlights/#comment-1908
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