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Sjef61

Community Manager
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Everything posted by Sjef61

  1. You can have two type of announcement. Fixed always on (Ambiant) User trigger in a scenario Normally you use announcement user triggered in the scenario LUA script Fore triggered announcement in a scenario you can do that on two manners. ScenarioScript.lua script, triggered in the scenario Sjef61 scenario announcement tool, triggered in the scenario
  2. Yes. That is correct. To play an announcement WAV file You need a LUA script. I use that also in my announcement marker.
  3. Ik zie dat de Kerken al klaar zijn. Dat is al mee genomen
  4. Sjef61

    Treinen die niet laden

    PM staat voor personal Message of wel persoonlijk bericht. Zie Persoonlijk bericht
  5. Sjef61

    Bovenleiding HSL

    MarcD heeft overal zijn assets verwijderd. Maar blijkbaar werkt de alternatieve download link nog wel naar zijn Gdrive van zijn portalen ?
  6. Fore What i know, no update is comming fore this route.. Sjef61 Download Manager
  7. In deze topic mag je die assets niet neerzetten. Sjef61 Download manager.
  8. For the pole object in your new map you have to change the texture pad en export the new IGS otherwise export fails Maybe thats youre problem And you must fill in the new IGS location in the blueprint
  9. Yes. I gave you 5 working examples with the sound pole 3DS file and IGS and XML files This IGS file is a normal object (Poly) for placing the sound proxy. I gave you the right path to place the source files in. So, whats the problem?
  10. Thats wrong and won 't work I made it for Source\SJEF\SjefAssets\stansim If you do use youre own path, you must change all the paths in the blueprint also! And you have to make a new IGS output for the pole with the new texture path.
  11. I need this screenshot Source\SJEF\SjefAssets\stansim. Assets\SJEF\SjefAssets\stansim.
  12. You have from me a working Example and WAV files. They are STEREO files . https://simtogether.com/applications/core/interface/file/attachment.php?id=3615 Handy program for editing sound https://www.audacityteam.org/
  13. It works only as given in example. you can convert the mp3 stereo file in the blueprint2 editor.
  14. Graag gedaan, je weet nu de weg ?
  15. Zo te zien mis je de grond texturen Die zitten grond texturen zitten hier in https://simtogether.com/files/file/107-ukts-freeware-pack-terrain-textures/ De huizen zitten hier in https://simtogether.com/files/file/112-ukts-freeware-pack-housing/ Gert Meering kan je hier downloaden. https://simtogether.com/files/file/1213-gert-meerings-objects-pack/ readme utrecht tiel 1.81.pdf Hierin staat nog extra informatie met nieuwe download linken
  16. Rob, Als eerste moet je wel een marker plaatsen. Wat heb je ingevuld bij het scenario? Laden Lossen
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