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Sjef61

Community Manager
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Everything posted by Sjef61

  1. For the pole object in your new map you have to change the texture pad en export the new IGS otherwise export fails Maybe thats youre problem And you must fill in the new IGS location in the blueprint
  2. Yes. I gave you 5 working examples with the sound pole 3DS file and IGS and XML files This IGS file is a normal object (Poly) for placing the sound proxy. I gave you the right path to place the source files in. So, whats the problem?
  3. Thats wrong and won 't work I made it for Source\SJEF\SjefAssets\stansim If you do use youre own path, you must change all the paths in the blueprint also! And you have to make a new IGS output for the pole with the new texture path.
  4. Source\SJEF\SjefAssets\stansim. Assets\SJEF\SjefAssets\stansim. ????
  5. I need this screenshot Source\SJEF\SjefAssets\stansim. Assets\SJEF\SjefAssets\stansim.
  6. Blueprint are ok. Do you see this? And Yes, cklik option SjefAssets
  7. If you look in the blueprint editor you see the name and location
  8. You have from me a working Example and WAV files. They are STEREO files . https://simtogether.com/applications/core/interface/file/attachment.php?id=3615 Handy program for editing sound https://www.audacityteam.org/
  9. It works only as given in example. you can convert the mp3 stereo file in the blueprint2 editor.
  10. Graag gedaan, je weet nu de weg ?
  11. Zo te zien mis je de grond texturen Die zitten grond texturen zitten hier in https://simtogether.com/files/file/107-ukts-freeware-pack-terrain-textures/ De huizen zitten hier in https://simtogether.com/files/file/112-ukts-freeware-pack-housing/ Gert Meering kan je hier downloaden. https://simtogether.com/files/file/1213-gert-meerings-objects-pack/ readme utrecht tiel 1.81.pdf Hierin staat nog extra informatie met nieuwe download linken
  12. Rob, Als eerste moet je wel een marker plaatsen. Wat heb je ingevuld bij het scenario? Laden Lossen
  13. No message here?
  14. Sent you an invitation
  15. You can enter my club here. https://simtogether.com/blogs/blog/26-ontwikkeling-objecten-ts20xx/ posted here by mistake a wrong answer
  16. I see you are not suporting my Club?? ?
  17. Yes. Sometimes you have to experiment what the best setting are in Paint Alpha channel. We both happy now ?
  18. Day and night works with a prefix TS2021 does that 1_1000_Glass_day Glass Object shown at Daytime 1_1000_Glass_night Glass Object shown at nighttime The rest of the object 1_1000_street_lamp_pole 1_1000_xxx
  19. yes. al what i told you i have tested it now and i used it with my own project.
  20. you lost me again Day and night works with a prefix 1_1000_Glass_day 1_1000_Glass_night the shader makes it light-emitting or ordinary glass Two objects on top of each other, each with a different texture.
  21. DO not now what you are doing This is green glas as example and use the black mask to make it transparant. My Send DDS files are ready to use.
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