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Sjef61

Community Manager
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Everything posted by Sjef61

  1. I need this screenshot Source\SJEF\SjefAssets\stansim. Assets\SJEF\SjefAssets\stansim.
  2. Blueprint are ok. Do you see this? And Yes, cklik option SjefAssets
  3. If you look in the blueprint editor you see the name and location
  4. You have from me a working Example and WAV files. They are STEREO files . https://simtogether.com/applications/core/interface/file/attachment.php?id=3615 Handy program for editing sound https://www.audacityteam.org/
  5. It works only as given in example. you can convert the mp3 stereo file in the blueprint2 editor.
  6. Graag gedaan, je weet nu de weg ?
  7. Zo te zien mis je de grond texturen Die zitten grond texturen zitten hier in https://simtogether.com/files/file/107-ukts-freeware-pack-terrain-textures/ De huizen zitten hier in https://simtogether.com/files/file/112-ukts-freeware-pack-housing/ Gert Meering kan je hier downloaden. https://simtogether.com/files/file/1213-gert-meerings-objects-pack/ readme utrecht tiel 1.81.pdf Hierin staat nog extra informatie met nieuwe download linken
  8. Rob, Als eerste moet je wel een marker plaatsen. Wat heb je ingevuld bij het scenario? Laden Lossen
  9. No message here?
  10. Sent you an invitation
  11. You can enter my club here. https://simtogether.com/blogs/blog/26-ontwikkeling-objecten-ts20xx/ posted here by mistake a wrong answer
  12. I see you are not suporting my Club?? ?
  13. Yes. Sometimes you have to experiment what the best setting are in Paint Alpha channel. We both happy now ?
  14. Day and night works with a prefix TS2021 does that 1_1000_Glass_day Glass Object shown at Daytime 1_1000_Glass_night Glass Object shown at nighttime The rest of the object 1_1000_street_lamp_pole 1_1000_xxx
  15. yes. al what i told you i have tested it now and i used it with my own project.
  16. you lost me again Day and night works with a prefix 1_1000_Glass_day 1_1000_Glass_night the shader makes it light-emitting or ordinary glass Two objects on top of each other, each with a different texture.
  17. DO not now what you are doing This is green glas as example and use the black mask to make it transparant. My Send DDS files are ready to use.
  18. Black.
  19. all i send you can use it! ? Alpha channel already changed in DDS Changing alpha in paint.net with that plugin works better and easier than in photoshop
  20. Al above i have tested it and it works fine.......................................
  21. Try Doctor Google https://superuser.com/questions/1186606/turn-grayscale-into-alpha-channel-in-paint-net https://forums.getpaint.net/topic/13061-alphaspace/ alpha.zip This works fine!!! Just tested it..
  22. Sorry, i told you, do not know how to adjust the alpha channel in paint.net I tried but the glass remains dark
  23. Both photoshop and paint.net export works fine. There is only one thing what you have to do is in photoshop to add an alpha channel and change that. I gave you the explanation earlyer in this messeage but i think you you missed it. with the alpha channel you control the transparency of the glass if you don't adjust the alpha channel, the glass is too dark my send example from the glass has the alpha adjusted =============================== Making alpha channel photoshop.zip ================================ So inport the png file in Photoschop and adjust the alpha and export it as DDS file
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