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Sjef61

Community Manager
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Everything posted by Sjef61

  1. Black.
  2. all i send you can use it! ? Alpha channel already changed in DDS Changing alpha in paint.net with that plugin works better and easier than in photoshop
  3. Al above i have tested it and it works fine.......................................
  4. Try Doctor Google https://superuser.com/questions/1186606/turn-grayscale-into-alpha-channel-in-paint-net https://forums.getpaint.net/topic/13061-alphaspace/ alpha.zip This works fine!!! Just tested it..
  5. Sorry, i told you, do not know how to adjust the alpha channel in paint.net I tried but the glass remains dark
  6. Both photoshop and paint.net export works fine. There is only one thing what you have to do is in photoshop to add an alpha channel and change that. I gave you the explanation earlyer in this messeage but i think you you missed it. with the alpha channel you control the transparency of the glass if you don't adjust the alpha channel, the glass is too dark my send example from the glass has the alpha adjusted =============================== Making alpha channel photoshop.zip ================================ So inport the png file in Photoschop and adjust the alpha and export it as DDS file
  7. Yes, off course. The made with Photoshop and work
  8. I do not get any error of the blueprint and i get glass. But it is to dark. With photoshop is's not Same configuration
  9. I am testing now The paint.net configuration is ok but the problem is the alpha channel I come back. This is different as for Photoshop
  10. I gave you all the needed information about naming and shaders and textures in blender and 3DS. what texture are you using?
  11. Try this one, green glass textures.zip
  12. Glass texture is NOT transparant. It is black (fore white glas) or colord as mine orange texture. So, I do not understand I'm Sorry......
  13. I have already indicated to you that you should give me more information. ? I give you also a lot of information. For example a picture of the error message when exporting your IGS Fort this TrainGlassfx shader you have to fill in Slot 1 and Slot 2 (Same texture)
  14. tweede is in de maak
  15. This is an old route As far as I know there will be no update
  16. Er komen nog meer boerderijtjes.
  17. Lekker bezig zie ik. Netjes hoor... maarrrr.... Bergen in Nederland. Zag ik dat goed? ?
  18. It does't matter. More important is that you export DDS like this as i mentiond before. Use fore Glass Not compressed Alpha DDS A8B8G8R8 Paint.net in 3DS Day time Night Time
  19. Only with Photoshop you can change the alpha channel to make it more or less transparant How to do that. Alpha maken.zip Don't no if paint.net can do that Yes you can do that with paint.net But that's not for making glass Just select the part what must be transparant in TS and delete is. But jou wil not get glass..... Example
  20. You DON"T make transparant glass with paint! Glass is a normal texture. Most Black or gray As I explaned it step by step here. https://simtogether.com/forums/topic/402-create-transparencies-like-protective-glass-for-luminaires-and-streetlights/#comment-1908
  21. You make no transparent textures. you can only change the alpha channel to make it More or less transparent. The Type of shader does this. As explained earlier.
  22. Sjef61

    t Groene Hart

    HIER kan je alle lopende projecten vinden waarvan je lid kan worden. Informatie over Het GroeneHart. Hij is dus nog in aanbouw
  23. Can you give us more information? Get you this OOM (Out Of Memory) if you start this route or with a scenario?
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